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c66a96fed7
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integrate level director into level scene
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2025-11-21 10:06:34 -03:00 |
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a6d7d78600
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update Y sorting
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2025-11-20 11:37:30 -03:00 |
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b24bc5b844
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add ridiculous
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2025-11-20 04:05:42 -03:00 |
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e8dee935f3
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ignore addons
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2025-11-20 04:04:31 -03:00 |
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395b27c032
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basic pause state
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2025-11-19 18:39:30 -03:00 |
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8bce1a4c96
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print on level state change
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2025-11-19 18:31:39 -03:00 |
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22a4af6e35
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add basic gameplay state
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2025-11-19 18:19:31 -03:00 |
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bd628d669e
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add pause buttons
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2025-11-19 18:10:59 -03:00 |
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aaa2d76d37
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null ball on level start
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2025-11-19 18:10:51 -03:00 |
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4fe3d252b5
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level start zoom out before changing states
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2025-11-19 17:49:22 -03:00 |
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2d3df6bdca
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properly finish level
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2025-11-19 17:06:47 -03:00 |
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083a935833
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move level state under level director scene
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2025-11-19 16:57:27 -03:00 |
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bcc939df1c
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forgot i stored player and ball scenes inside their spawn markers :p
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2025-11-19 16:43:39 -03:00 |
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bc9cb7b455
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return on finish emit
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2025-11-19 16:32:36 -03:00 |
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9b30a3b054
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define camera class
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2025-11-19 16:09:16 -03:00 |
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ee8da4088c
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add level camera class name
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2025-11-19 16:08:30 -03:00 |
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a09a1802bd
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set process modes for camera and director
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2025-11-19 16:06:23 -03:00 |
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e6053fdca9
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instantiate ball
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2025-11-19 16:06:11 -03:00 |
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8f0d4b1b68
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rename player state scripts
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2025-11-19 15:27:24 -03:00 |
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c48bd8b1f6
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begin work on level starting state
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2025-11-19 15:27:00 -03:00 |
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61a0c34822
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add temporary level director script
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2025-11-19 15:17:42 -03:00 |
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d022336dff
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rename camera process function (will be called from level state)
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2025-11-19 15:17:29 -03:00 |
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4fdfdc3fdb
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add script-ide plugin
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2025-11-19 14:43:50 -03:00 |
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7f9ce27191
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update level camera
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2025-11-19 14:40:04 -03:00 |
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7980c821d1
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update tileset
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2025-11-19 14:32:31 -03:00 |
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c4b9f7fe61
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add playing and finishing consts
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2025-11-19 14:32:12 -03:00 |
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41cc35576d
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assert that initial state exists
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2025-11-19 14:32:00 -03:00 |
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9e72492dc7
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fix hit preload
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2025-11-18 18:39:37 -03:00 |
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c9f76af3f7
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remove unnecessary generic hit class
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2025-11-18 18:38:29 -03:00 |
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75b2edc212
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preload hit scene on player load instead of per hit
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2025-11-18 18:23:02 -03:00 |
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4fd1b4dc17
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name ball spawn point class
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2025-11-18 15:11:06 -03:00 |
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a42a258f08
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add basic level director
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2025-11-18 15:07:09 -03:00 |
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1174518359
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move classes to root folder
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2025-11-18 14:55:51 -03:00 |
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2d45795632
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remove unused scenes
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2025-11-18 14:51:18 -03:00 |
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e105aedfa2
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extra empty vars
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2025-11-18 14:29:05 -03:00 |
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375866ea07
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add ball class
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2025-11-18 14:28:53 -03:00 |
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af5d63fc0b
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move classes into their own folders
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2025-11-18 14:20:58 -03:00 |
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bc7545542a
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begin work on level object
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2025-11-18 14:17:51 -03:00 |
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eaac9666d8
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update player id var
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2025-11-18 14:03:20 -03:00 |
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7878e4bd14
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tweak hit collision
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2025-11-18 13:31:18 -03:00 |
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af28d94448
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add ball spawn point object
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2025-11-18 13:29:33 -03:00 |
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69ee1ad197
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add player spawn object
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2025-11-18 13:28:05 -03:00 |
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7047899f35
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remove redundant atlas id code
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2025-11-18 12:28:14 -03:00 |
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a103f080c6
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implement basic destructable block
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2025-11-18 12:21:18 -03:00 |
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fd4c08975d
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shoot ball straight up on power hit
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2025-11-17 22:23:40 -03:00 |
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8351708490
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modify power hit collision
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2025-11-17 22:16:48 -03:00 |
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6f235f99b9
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modify power hit range and sprite
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2025-11-17 22:15:48 -03:00 |
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c2e3fa2ac2
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implement basic power hit
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2025-11-17 21:45:45 -03:00 |
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1c3b7b6f32
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stronger typing
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2025-11-17 20:33:33 -03:00 |
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2e48563b6a
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create power hit scene
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2025-11-17 20:33:27 -03:00 |
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