shoot ball straight up on power hit
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8351708490
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fd4c08975d
1 changed files with 5 additions and 7 deletions
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@ -31,17 +31,15 @@ func play_animation(speed_scale: float = 0) -> void:
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sprite.play("default")
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func decelerate_to_stop(duration: float = 0.3) -> void: # Call this after collision
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# KILL ANY EXISTING TWEEN (one at a time guaranteed!)
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func decelerate_to_stop(duration: float = 0.3) -> void:
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if current_decel_tween:
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current_decel_tween.kill()
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# CREATE NEW ONE
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current_decel_tween = create_tween()
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current_decel_tween.tween_property(sprite, "speed_scale", 0.0, duration)
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current_decel_tween.tween_callback(func() -> void:
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sprite.pause() # Freeze on last frame
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current_decel_tween = null # Clean up
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sprite.pause()
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current_decel_tween = null
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)
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@ -53,8 +51,8 @@ func _on_hit(hitbox: Hit) -> void:
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print("ball not hit yet")
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var player: Player = hitbox.get_parent()
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var timer: Timer = player.hit_timer
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var angle: float = randf_range(3*PI/4, PI/4) * (-1 if player.id == 1 else 1)
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var speed: float = randf_range(300, 350) if hitbox.power_hit else 0.0 # o.o
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var angle: float = (PI/2 if hitbox.power_hit else randf_range(3*PI/4, PI/4)) * (-1 if player.id == 1 else 1)
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var speed: float = randf_range(350, 450) if hitbox.power_hit else 0.0 # o.o
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launch(angle, speed)
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print("ball hit")
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if not timer.is_connected("timeout", _on_hit_end):
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