add temporary level director script

This commit is contained in:
yuki 2025-11-19 15:17:42 -03:00
parent d022336dff
commit 61a0c34822
3 changed files with 13 additions and 1 deletions

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extends StateMachine
# TODO: remove this file (its for debug only)
func _ready() -> void:
assert(state != null, "initial state is null")
for state_node: State in find_children("*", "State"):
# fixes duplicate connections (not sure why)
if not state_node.finished.is_connected(_transition_to_next_state):
state_node.finished.connect(_transition_to_next_state)
await owner.ready
state.enter("", {"round": 0, "restart": false})

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uid://bio2cjqps6kg1

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[gd_scene load_steps=2 format=3 uid="uid://4eo7g5abxolw"]
[ext_resource type="Script" uid="uid://dqjaxgmyxq3rx" path="res://classes/state_machine/state_machine.gd" id="1_4q8ux"]
[ext_resource type="Script" uid="uid://bio2cjqps6kg1" path="res://scenes/level_director/level_director.gd" id="1_4q8ux"]
[node name="LevelDirector" type="Node"]
script = ExtResource("1_4q8ux")