create power hit scene
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4 changed files with 59 additions and 0 deletions
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scenes/hit/assets/power_hit.ase
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scenes/hit/assets/power_hit.ase
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scenes/hit/assets/power_hit.png
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scenes/hit/assets/power_hit.png
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scenes/hit/assets/power_hit.png.import
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scenes/hit/assets/power_hit.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d3qem75thpant"
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path="res://.godot/imported/power_hit.png-d86fdff5941c4bbd15b7b007109f3e9d.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://scenes/hit/assets/power_hit.png"
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dest_files=["res://.godot/imported/power_hit.png-d86fdff5941c4bbd15b7b007109f3e9d.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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19
scenes/hit/power_hit.tscn
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scenes/hit/power_hit.tscn
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[gd_scene load_steps=3 format=3 uid="uid://d0c57c37o75b0"]
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[ext_resource type="Texture2D" uid="uid://d3qem75thpant" path="res://scenes/hit/assets/power_hit.png" id="1_g005q"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_g005q"]
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radius = 21.023796
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[node name="Hit" type="Area2D" groups=["hit"]]
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collision_layer = 64
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collision_mask = 0
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metadata/power_hit = true
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_g005q")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = 1.5707964
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shape = SubResource("CircleShape2D_g005q")
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debug_color = Color(0.6205005, 0.42311785, 0.8432588, 0.41960785)
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