diff --git a/scenes/hit/assets/power_hit.ase b/scenes/hit/assets/power_hit.ase new file mode 100644 index 0000000..0e90f47 Binary files /dev/null and b/scenes/hit/assets/power_hit.ase differ diff --git a/scenes/hit/assets/power_hit.png b/scenes/hit/assets/power_hit.png new file mode 100644 index 0000000..22b67e5 Binary files /dev/null and b/scenes/hit/assets/power_hit.png differ diff --git a/scenes/hit/assets/power_hit.png.import b/scenes/hit/assets/power_hit.png.import new file mode 100644 index 0000000..255f24a --- /dev/null +++ b/scenes/hit/assets/power_hit.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d3qem75thpant" +path="res://.godot/imported/power_hit.png-d86fdff5941c4bbd15b7b007109f3e9d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://scenes/hit/assets/power_hit.png" +dest_files=["res://.godot/imported/power_hit.png-d86fdff5941c4bbd15b7b007109f3e9d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/scenes/hit/power_hit.tscn b/scenes/hit/power_hit.tscn new file mode 100644 index 0000000..871fd11 --- /dev/null +++ b/scenes/hit/power_hit.tscn @@ -0,0 +1,19 @@ +[gd_scene load_steps=3 format=3 uid="uid://d0c57c37o75b0"] + +[ext_resource type="Texture2D" uid="uid://d3qem75thpant" path="res://scenes/hit/assets/power_hit.png" id="1_g005q"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_g005q"] +radius = 21.023796 + +[node name="Hit" type="Area2D" groups=["hit"]] +collision_layer = 64 +collision_mask = 0 +metadata/power_hit = true + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture = ExtResource("1_g005q") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +rotation = 1.5707964 +shape = SubResource("CircleShape2D_g005q") +debug_color = Color(0.6205005, 0.42311785, 0.8432588, 0.41960785)