add ball class
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2 changed files with 4 additions and 4 deletions
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@ -1,4 +1,4 @@
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extends RigidBody2D
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class_name Ball extends RigidBody2D
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@onready var hurtbox: Area2D = $HurtArea2D
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@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
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@ -7,9 +7,9 @@ enum FollowTarget { BALL, PLAYER1, PLAYER2 }
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@export var follow_speed: float = 8.0
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@export var deadzone_margin: float = 100.0
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@onready var ball: RigidBody2D = get_node("../Ball")
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@onready var player1: CharacterBody2D = get_node("../Player1")
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@onready var player2: CharacterBody2D = get_node("../Player2")
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@onready var ball: Ball = get_node("../Ball")
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@onready var player1: Player = get_node("../Player1")
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@onready var player2: Player = get_node("../Player2")
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var target_pos: Vector2 = Vector2.ZERO
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