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96628b9a8b
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change hp color
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2025-11-11 23:37:57 -03:00 |
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e7b1e7e78a
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add global color palette table
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2025-11-11 23:36:48 -03:00 |
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7e24a44617
|
kill player offscreen
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2025-11-11 23:20:52 -03:00 |
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8be9c21ba2
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despawn projectiles offscreen
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2025-11-11 23:20:47 -03:00 |
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6a251b3619
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print amount of objects on debug
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2025-11-11 23:16:26 -03:00 |
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7f86166f8d
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exercise 89
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2025-11-11 23:09:46 -03:00 |
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4e06585f12
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return GameObject in emmylua
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2025-11-11 23:01:19 -03:00 |
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829d35c2ca
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exercise 87
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2025-11-11 22:54:29 -03:00 |
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77c9bf03f5
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exercise 86
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2025-11-11 22:41:01 -03:00 |
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abb33b4cbe
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fix debug overlap
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2025-11-11 22:38:57 -03:00 |
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9d06b5d50e
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draw debug text outside of camera
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2025-11-11 22:38:50 -03:00 |
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429f8ef813
|
add basic projectile
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2025-11-11 22:34:52 -03:00 |
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b79c2cf866
|
show whether debug is on
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2025-11-11 22:31:22 -03:00 |
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492da41dac
|
debug off by default
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2025-11-11 22:29:19 -03:00 |
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95bca26afe
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failproof debugger call
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2025-11-11 21:13:58 -03:00 |
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1c47377dc1
|
properly implement debug mode
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2025-11-11 20:52:12 -03:00 |
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d615bed39a
|
avoid disrupting existing transformation stack by skipping pushRotateScale rather than setting defaults
|
2025-11-11 20:31:37 -03:00 |
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d56b42e017
|
shoot every 4 seconds instead of on input
|
2025-11-11 20:27:40 -03:00 |
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4d2874c6be
|
implement basic ShootEffect
|
2025-11-11 20:24:55 -03:00 |
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64c825c84e
|
fix debug keybinds
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2025-11-11 20:12:25 -03:00 |
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9479825078
|
add game wide f2 breakpoint
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2025-11-11 20:10:03 -03:00 |
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465258b240
|
add missing luals fields to GameObject
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2025-11-11 20:05:58 -03:00 |
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2e73c6c332
|
add pushRotateScale util
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2025-11-11 19:57:15 -03:00 |
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0fff61f93c
|
useful comment
|
2025-11-11 19:30:53 -03:00 |
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4a149be546
|
add newline
|
2025-11-11 19:21:40 -03:00 |
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a19b2ce0a0
|
add gameobject vscode snippet
|
2025-11-11 19:20:41 -03:00 |
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b29e172b7e
|
add license
|
2025-11-11 18:26:34 -03:00 |
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e77c75aaf8
|
add gc utils and bind them to f12
|
2025-11-11 05:20:00 -03:00 |
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8d49bc70e5
|
add room destroy function
|
2025-11-11 05:11:10 -03:00 |
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eb7ce44fa1
|
rename addPhysicsWorld (has nothing to do with physics)
|
2025-11-11 04:55:25 -03:00 |
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8ad931f33b
|
add area destroy function
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2025-11-11 04:55:10 -03:00 |
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9f389e5232
|
proper player and general collision disposal for gc
|
2025-11-11 04:51:36 -03:00 |
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5cbd3385c8
|
make circle room debug friendly
|
2025-11-11 04:18:14 -03:00 |
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073b0aad44
|
added player angle line
|
2025-11-11 03:53:44 -03:00 |
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ee79aad06e
|
basic player movement
|
2025-11-11 03:41:05 -03:00 |
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c225cc6edf
|
add and draw collision to player
|
2025-11-11 03:22:44 -03:00 |
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fd69762121
|
instantiate collision engine in area
|
2025-11-11 03:22:25 -03:00 |
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16f9233ea8
|
set 'Stage' as default room on boot
|
2025-11-11 03:21:58 -03:00 |
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89f9bd1913
|
move circle program to separate room
|
2025-11-11 02:43:56 -03:00 |
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0195d7f9e9
|
add hc collider library
|
2025-11-11 02:18:05 -03:00 |
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d4a5fc78d0
|
add breezefield library
|
2025-11-11 01:54:58 -03:00 |
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c5b8b324db
|
player object boilerplate
|
2025-11-11 01:54:07 -03:00 |
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|
bdba4cc62f
|
implement modified hump camera
|
2025-11-10 22:36:05 -03:00 |
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ce7ac42206
|
add hump camera
|
2025-11-10 04:37:15 -03:00 |
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249f3749b9
|
switch circle modes with left
|
2025-11-10 03:51:08 -03:00 |
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8aff822362
|
add Object:is() to luals definition
|
2025-11-10 03:50:49 -03:00 |
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bd288099d2
|
change line style
|
2025-11-10 03:50:29 -03:00 |
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|
4a153e6bda
|
add resolution scaler
|
2025-11-10 03:39:36 -03:00 |
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|
55a5991820
|
create room canvas
|
2025-11-10 03:35:18 -03:00 |
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|
2a41828540
|
exercise 48
|
2025-11-10 03:05:54 -03:00 |
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