proper player and general collision disposal for gc
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5cbd3385c8
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9f389e5232
3 changed files with 15 additions and 2 deletions
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@ -16,9 +16,14 @@ end
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---Updates area
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---@param dt number
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function Area:update(dt)
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for i, game_object in ipairs(self.game_objects) do
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if game_object:isDead() then table.remove(self.game_objects, i) end
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for i = #self.game_objects, 1, -1 do
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local game_object = self.game_objects[i]
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game_object:update(dt)
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if game_object:isDead() then
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table.remove(self.game_objects, i)
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end
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end
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end
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@ -18,6 +18,7 @@ function GameObject:new(area, x, y, opts)
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self.id = UUID()
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self.dead = false
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self.timer = Timer()
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self.collider = nil
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end
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---Updates game object
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@ -36,6 +37,10 @@ function GameObject:destroy()
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self.timer:clear() -- cancel all tweens/after/every
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self.timer = nil
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end
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if self.collider then
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self.area.world:remove(self.collider)
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self.collider = nil
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end
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self.dead = true
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end
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@ -25,6 +25,7 @@ end
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function Player:update(dt)
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Player.super.update(self, dt)
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if self:isDead() then return end
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-- controls
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if input:down('left') then self.r = self.r - self.rv*dt end
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@ -41,6 +42,8 @@ function Player:update(dt)
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-- move collision area
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self.collider:moveTo(self.x, self.y)
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if input:pressed('f2') then self:kill() end
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end
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function Player:draw()
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