implement modified hump camera

This commit is contained in:
yuki 2025-11-10 22:36:05 -03:00
parent ce7ac42206
commit bdba4cc62f
7 changed files with 86 additions and 31 deletions

3
.gitmodules vendored
View file

@ -7,3 +7,6 @@
[submodule "lib/baton"]
path = lib/baton
url = https://github.com/tesselode/baton
[submodule "lib/cameramod"]
path = lib/cameramod
url = https://github.com/a327ex/ModifiedCamera

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@ -1,15 +1,15 @@
---@meta
---@class Camera
---@field x number The x position of the camera in world coordinates
---@field y number The y position of the camera in world coordinates
---@field scale number The zoom level (scale) of the camera
---@field rot number The rotation of the camera in radians
---@field x number The x position of the Camera in world coordinates
---@field y number The y position of the Camera in world coordinates
---@field scale number The zoom level (scale) of the Camera
---@field rot number The rotation of the Camera in radians
---@field smoother fun(dx: number, dy: number, ...: any): number, number The smoothing function used for lock/window methods
local Camera = {}
Camera = {}
---@class camera.smooth
local smooth = {}
---@class Camera.smooth
smooth = {}
--- No smoothing - instant movement.
---@return fun(dx: number, dy: number): number, number
@ -25,29 +25,29 @@ function smooth.linear(speed) end
---@return fun(dx: number, dy: number, s: number|nil): number, number
function smooth.damped(stiffness) end
--- Sets the position the camera is looking at.
--- Sets the position the Camera is looking at.
---@param x number
---@param y number
---@return Camera
function Camera:lookAt(x, y) end
--- Moves the camera by the given amount.
--- Moves the Camera by the given amount.
---@param dx number
---@param dy number
---@return Camera
function Camera:move(dx, dy) end
--- Returns the current position of the camera.
--- Returns the current position of the Camera.
---@return number x
---@return number y
function Camera:position() end
--- Rotates the camera by the given angle (radians).
--- Rotates the Camera by the given angle (radians).
---@param phi number
---@return Camera
function Camera:rotate(phi) end
--- Sets the absolute rotation of the camera (radians).
--- Sets the absolute rotation of the Camera (radians).
---@param phi number
---@return Camera
function Camera:rotateTo(phi) end
@ -62,7 +62,7 @@ function Camera:zoom(mul) end
---@return Camera
function Camera:zoomTo(zoom) end
--- Begins drawing with this camera applied.
--- Begins drawing with this Camera applied.
---@param x number|nil Scissor x (default: 0)
---@param y number|nil Scissor y (default: 0)
---@param w number|nil Scissor width (default: screen width)
@ -70,16 +70,16 @@ function Camera:zoomTo(zoom) end
---@param noclip boolean|nil If true, scissor is not applied
function Camera:attach(x, y, w, h, noclip) end
--- Ends drawing with this camera and restores previous transform/scissor.
--- Ends drawing with this Camera and restores previous transform/scissor.
function Camera:detach() end
--- Draws a function within the camera's transform.
--- Draws a function within the Camera's transform.
---@overload fun(func: fun())
---@overload fun(x: number, y: number, w: number, h: number, func: fun())
---@overload fun(x: number, y: number, w: number, h: number, noclip: boolean, func: fun())
function Camera:draw(x, y, w, h, noclip, func) end
--- Converts world coordinates to screen/camera coordinates.
--- Converts world coordinates to screen/Camera coordinates.
---@param x number World x
---@param y number World y
---@param ox number|nil Offset x (default: 0)
@ -88,7 +88,7 @@ function Camera:draw(x, y, w, h, noclip, func) end
---@param h number|nil Screen height (default: love.graphics.getHeight())
---@return number screenX
---@return number screenY
function Camera:cameraCoords(x, y, ox, oy, w, h) end
function Camera:CameraCoords(x, y, ox, oy, w, h) end
--- Converts screen coordinates to world coordinates.
---@param x number Screen x
@ -110,21 +110,21 @@ function Camera:worldCoords(x, y, ox, oy, w, h) end
---@return number worldY
function Camera:mousePosition(ox, oy, w, h) end
--- Smoothly moves the camera to center on x (horizontal only).
--- Smoothly moves the Camera to center on x (horizontal only).
---@param x number Target world x
---@param smoother fun(dx: number, dy: number, ...: any): number, number | nil
---@param ... any Extra args passed to smoother
---@return Camera
function Camera:lockX(x, smoother, ...) end
--- Smoothly moves the camera to center on y (vertical only).
--- Smoothly moves the Camera to center on y (vertical only).
---@param y number Target world y
---@param smoother fun(dx: number, dy: number, ...: any): number, number | nil
---@param ... any Extra args passed to smoother
---@return Camera
function Camera:lockY(y, smoother, ...) end
--- Smoothly moves the camera to center on (x,y).
--- Smoothly moves the Camera to center on (x,y).
---@param x number Target world x
---@param y number Target world y
---@param smoother fun(dx: number, dy: number, ...: any): number, number | nil
@ -142,11 +142,3 @@ function Camera:lockPosition(x, y, smoother, ...) end
---@param smoother fun(dx: number, dy: number, ...: any): number, number | nil
---@param ... any Extra args passed to smoother
function Camera:lockWindow(x, y, x_min, x_max, y_min, y_max, smoother, ...) end
---@class camera
---@field smooth camera.smooth
---@field new fun(x: number|nil, y: number|nil, zoom: number|nil, rot: number|nil, smoother: fun(dx: number, dy: number, ...: any): number, number | nil): Camera
local camera = {}
---@overload fun(x: number|nil, y: number|nil, zoom: number|nil, rot: number|nil, smoother: fun(dx: number, dy: number, ...: any): number, number | nil): Camera
return camera

37
def/Shake.d.lua Normal file
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@ -0,0 +1,37 @@
---@meta
---@class Shake : Object
---@field amplitude number The maximum shake strength in pixels
---@field frequency number How many shake samples per second
---@field duration number Duration of the shake in milliseconds
---@field samples number[] Pre-generated noise samples for smooth interpolation
---@field start_time number Timestamp (ms) when shake started
---@field t number Current elapsed time in milliseconds
---@field shaking boolean Whether the shake is still active
Shake = {}
---Creates a new camera shake effect.
---@param amplitude number Maximum shake offset in pixels
---@param frequency number Samples per second (higher = more erratic)
---@param duration number Duration in milliseconds
function Shake:new(amplitude, frequency, duration) end
---Updates the shake timer. Call every frame.
---@param dt number Delta time in seconds (from love.update)
function Shake:update(dt) end
---Gets the current shake amplitude at time `t`.
---If `t` is not provided, uses current elapsed time.
---@param t? number Optional time in milliseconds
---@return number amplitude Current shake strength (0 when finished)
function Shake:getAmplitude(t) end
---Internal: Gets noise value at sample index.
---@param s number Sample index (float allowed for interpolation)
---@return number noise Value between -1 and 1
function Shake:noise(s) end
---Internal: Linear decay envelope (1 → 0 over duration).
---@param t number Time in milliseconds
---@return number decay_factor From 1.0 down to 0.0
function Shake:decay(t) end

1
lib/cameramod Submodule

@ -0,0 +1 @@
Subproject commit 2aace9ee2560ab4389fe950bcf0b6b6eb779b102

View file

@ -11,8 +11,9 @@ Object = require 'lib/classic/classic'
Baton = require 'lib/baton/baton'
---@type Timer
Timer = require 'lib/hump/timer'
---@type Camera
Camera = require 'lib/hump/camera'
Camera = require 'lib/cameramod/camera'
require 'lib/cameramod/Shake'
-- generic objects --
Room = require 'obj/Room'
@ -52,12 +53,16 @@ function love.load()
move = {'left', 'right', 'up', 'down'}
}
}
camera = Camera()
end
function love.update(dt)
input:update(dt)
if current_room then current_room:update(dt) end
input:update(dt)
if input:pressed('f1') then gotoRoom('Stage') end
if input:pressed('f3') then camera:shake(4, 60, 1) end
camera:update(dt)
end
function love.draw()
@ -128,3 +133,12 @@ function resize(s)
love.window.setMode(s*gw, s*gh)
sx, sy = s, s
end
---Returns random number
---@param min number minimum of range
---@param max number maximum of range
---@return number
function random(min, max)
local min, max = min or 0, max or 1
return (min > max and (love.math.random()*(min - max) + max)) or (love.math.random()*(max - min) + min)
end

View file

@ -30,6 +30,7 @@ end
function GameObject:draw() end
---Mark object for destruction
---@protected
function GameObject:destroy()
if self.timer then
self.timer:clear() -- cancel all tweens/after/every

View file

@ -17,6 +17,11 @@ end
---Updates room (see [love.update()](lua://love.update))
---@param dt number delta time
function Room:update(dt)
---@diagnostic disable-next-line: undefined-field
camera.smoother = Camera.smooth.damped(5)
---@diagnostic disable-next-line: param-type-mismatch
camera:lockPosition(dt, gw/2, gh/2)
self.area:update(dt)
end
@ -25,7 +30,9 @@ end
function Room:draw()
love.graphics.setCanvas(self.main_canvas)
love.graphics.clear()
camera:attach(0, 0, gw, gh)
self:canvasDraw()
camera:detach()
love.graphics.setCanvas()
love.graphics.setColor(255, 255, 255, 255)