fix debug keybinds
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parent
9479825078
commit
64c825c84e
2 changed files with 5 additions and 3 deletions
6
main.lua
6
main.lua
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@ -53,7 +53,9 @@ function love.load()
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up = {'key:up', 'key:w'},
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down = {'key:down', 'key:s'},
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action = {'key:z', 'key:space'},
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f1 = {'key:f1'}, f2 = {'key:f2'}, f3 = {'key:f3'}, f12 = {'key:f12'}
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f1 = {'key:f1'}, f2 = {'key:f2'}, f3 = {'key:f3'},
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f10 = {'key:f10'}, f11 = {'key:f11'}, f12 = {'key:f12'}
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},
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pairs = {
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move = {'left', 'right', 'up', 'down'}
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@ -68,7 +70,7 @@ function love.update(dt)
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if current_room then current_room:update(dt) end
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input:update(dt)
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if input:pressed('f1') then gotoRoom('CircleRoom') end
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if input:pressed('up') then
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if input:pressed('f2') then
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-- debug breakpoint
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print('break')
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end
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@ -49,7 +49,7 @@ function Player:update(dt)
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-- move collision area
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self.collider:moveTo(self.x, self.y)
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if input:pressed('f2') then self:kill() end
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if input:pressed('f11') then self:kill() end
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end
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function Player:draw()
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