diff --git a/main.lua b/main.lua index 8147762..6414ff4 100644 --- a/main.lua +++ b/main.lua @@ -53,7 +53,9 @@ function love.load() up = {'key:up', 'key:w'}, down = {'key:down', 'key:s'}, action = {'key:z', 'key:space'}, - f1 = {'key:f1'}, f2 = {'key:f2'}, f3 = {'key:f3'}, f12 = {'key:f12'} + + f1 = {'key:f1'}, f2 = {'key:f2'}, f3 = {'key:f3'}, + f10 = {'key:f10'}, f11 = {'key:f11'}, f12 = {'key:f12'} }, pairs = { move = {'left', 'right', 'up', 'down'} @@ -68,7 +70,7 @@ function love.update(dt) if current_room then current_room:update(dt) end input:update(dt) if input:pressed('f1') then gotoRoom('CircleRoom') end - if input:pressed('up') then + if input:pressed('f2') then -- debug breakpoint print('break') end diff --git a/obj/game/Player.lua b/obj/game/Player.lua index 04be4ee..3c179b6 100644 --- a/obj/game/Player.lua +++ b/obj/game/Player.lua @@ -49,7 +49,7 @@ function Player:update(dt) -- move collision area self.collider:moveTo(self.x, self.y) - if input:pressed('f2') then self:kill() end + if input:pressed('f11') then self:kill() end end function Player:draw()