kill player offscreen
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1 changed files with 6 additions and 0 deletions
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@ -53,6 +53,12 @@ function Player:update(dt)
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-- move collision area
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self.collider:moveTo(self.x, self.y)
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-- offscreen kill
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if self.x < 0-self.w then self:kill() end
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if self.y < 0-self.h then self:kill() end
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if self.x > gw+self.w then self:kill() end
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if self.y > gh+self.h then self:kill() end
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if input:pressed('f11') then self:kill() end
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end
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