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77a6bea4d6
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remove print from physics update
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2025-11-14 22:12:39 -03:00 |
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d7b4a2e90c
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use deadzone in running state
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2025-11-14 22:08:17 -03:00 |
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8379f06e24
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add movement deadzone constant and prepare player script for hitting state
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2025-11-14 22:06:58 -03:00 |
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1f5b08e39f
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implement idle and running states for players
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2025-11-14 21:40:22 -03:00 |
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16fba6caed
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refactor state class to fix ghost update issue
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2025-11-14 21:24:57 -03:00 |
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969d264b6e
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fix method name in call
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2025-11-14 21:24:26 -03:00 |
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cd9e52cf9b
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state machine shouldnt be abstract (whoops)
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2025-11-14 16:19:46 -03:00 |
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37d5fa981d
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create player state class
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2025-11-14 16:17:48 -03:00 |
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13ae274106
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create abstract state machine class
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2025-11-14 15:53:20 -03:00 |
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594605fe70
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add default data to enter()
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2025-11-14 15:46:48 -03:00 |
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fae50f0a56
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rename methods
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2025-11-14 15:30:38 -03:00 |
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c1aaa9492f
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create abstract state class
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2025-11-14 15:29:06 -03:00 |
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fe15b62976
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basic 2 player boilerplate
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2025-11-14 14:19:26 -03:00 |
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77c005e5db
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minor code cleanup
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2025-11-14 08:10:03 -03:00 |
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6418952c59
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move main scene
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2025-11-14 08:03:29 -03:00 |
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99a6cf2164
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properly detect player hits
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2025-11-14 08:01:06 -03:00 |
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d1822e98b1
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begin work on event bus
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2025-11-14 00:57:02 -03:00 |
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760d943172
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properly spawn player hit
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2025-11-14 00:56:23 -03:00 |
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7f3c910414
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add basic ball physics
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2025-11-13 23:28:32 -03:00 |
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29aac6edf2
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add ball
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2025-11-13 09:01:56 -03:00 |
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dd00945c15
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move sprite
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2025-11-13 08:33:17 -03:00 |
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847d21a06d
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restructure folder
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2025-11-13 08:33:01 -03:00 |
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b7693e8575
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add simple tilemap
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2025-11-13 06:55:51 -03:00 |
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6a3b5cb089
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move process to physics process to avoid issues
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2025-11-13 02:59:29 -03:00 |
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1c1be19cfa
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implement basic player animations
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2025-11-13 02:31:27 -03:00 |
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ed854ba96b
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set player initial position
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2025-11-13 01:02:10 -03:00 |
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2f3d59302a
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add player to main scene
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2025-11-13 00:38:46 -03:00 |
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8ff9b5b206
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add main scene
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2025-11-13 00:38:21 -03:00 |
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86e6859ce8
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add player script
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2025-11-13 00:37:12 -03:00 |
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d1d209cd9c
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add player scene
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2025-11-13 00:27:31 -03:00 |
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