implement basic player animations

This commit is contained in:
yuki 2025-11-13 02:31:27 -03:00
parent ed854ba96b
commit 1c1be19cfa

View file

@ -1,18 +1,43 @@
extends CharacterBody2D
const MAX_SPEED: float = 200
const MAX_SPEED: float = 150
var was_moving: bool
var is_moving: bool
var current_dir: String
func _ready() -> void:
pass
was_moving = true
is_moving = false
current_dir = 'down'
func _process(delta: float) -> void:
if not is_moving and was_moving:
$AnimatedSprite2D.play('down')
$AnimatedSprite2D.frame = 1
$AnimatedSprite2D.pause()
if is_moving:
$AnimatedSprite2D.play(current_dir)
func _physics_process(delta: float) -> void:
var movement_vector: Vector2 = get_movement_vector()
var direction: Vector2 = movement_vector.normalized()
velocity = direction * MAX_SPEED
is_moving = velocity.length() > 10
if is_moving:
if abs(velocity.x) > abs(velocity.y):
current_dir = 'right' if velocity.x > 0 else 'left'
else:
current_dir = 'down' if velocity.y > 0 else 'up'
was_moving = true
move_and_slide()
func get_movement_vector() -> Vector2:
var x_mov: float = Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
var y_mov: float = Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
var x_mov: float = Input.get_action_strength('move_right') - Input.get_action_strength('move_left')
var y_mov: float = Input.get_action_strength('move_down') - Input.get_action_strength('move_up')
return Vector2(x_mov, y_mov)