properly spawn player hit

This commit is contained in:
yuki 2025-11-14 00:56:23 -03:00
parent 7f3c910414
commit 760d943172

View file

@ -24,17 +24,9 @@ func _physics_process(_delta: float) -> void:
var is_moving: bool = velocity.length() > 10
if Input.is_action_pressed("hit_left") and not is_hitting:
if not is_hitting:
sprite.play('up')
sprite.frame = 1
sprite.pause()
var hit: Area2D = preload("res://scenes/hit/hit.tscn").instantiate()
add_child(hit)
hit.timer.connect("timeout", _on_hit_end)
is_hitting = true
hit("left")
elif Input.is_action_pressed("hit_right") and not is_hitting:
hit("right")
if is_moving:
if abs(velocity.x) > abs(velocity.y):
@ -56,5 +48,29 @@ func get_movement_vector() -> Vector2:
var y_mov: float = Input.get_action_strength('move_down') - Input.get_action_strength('move_up')
return Vector2(x_mov, y_mov)
func hit(dir: String) -> void:
if not is_hitting:
sprite.play('up')
sprite.frame = 1
sprite.pause()
var sprite_texture: Texture2D = sprite.sprite_frames.get_frame_texture('up', 1)
var hit_node: Area2D = preload("res://scenes/hit/hit.tscn").instantiate()
# set position according to frame width and height
@warning_ignore("integer_division")
hit_node.global_position = global_position + Vector2(
(sprite_texture.get_width()/2)*(-1 if dir == "left" else 1),
sprite_texture.get_height()*-1
)
# flip entire node horizontally if spawning left
hit_node.scale = Vector2(-1 if dir == "left" else 1, 1)
get_parent().add_child(hit_node)
hit_node.timer.connect("timeout", _on_hit_end)
is_hitting = true
func _on_hit_end() -> void:
is_hitting = false