rename methods

This commit is contained in:
yuki 2025-11-14 15:30:38 -03:00
parent c1aaa9492f
commit fae50f0a56

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@ -7,18 +7,18 @@
signal finished(next_state_path: String, data: Dictionary)
## Called by the state machine when receiving unhandled input events.
@abstract func _handle_input(_event: InputEvent) -> void
@abstract func handle_input(_event: InputEvent) -> void
## Called by the state machine on the engine's main loop tick.
@abstract func _state_update(_delta: float) -> void
@abstract func state_update(_delta: float) -> void
## Called by the state machine on the engine's physics update tick.
@abstract func _state_physics_update(_delta: float) -> void
@abstract func state_physics_update(_delta: float) -> void
## Called by the state machine upon changing the active state. The `data` parameter
## is a dictionary with arbitrary data the state can use to initialize itself.
@abstract func _enter(previous_state_path: String, data: Dictionary) -> void
@abstract func enter(previous_state_path: String, data: Dictionary) -> void
## Called by the state machine before changing the active state. Use this function
## to clean up the state.
@abstract func _exit() -> void
@abstract func exit() -> void