add simple tilemap
This commit is contained in:
parent
2dd7404263
commit
b7693e8575
15 changed files with 628 additions and 6 deletions
BIN
assets/environment/Block Tileset 4 Colors RVG.aseprite
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assets/environment/Block Tileset 4 Colors RVG.aseprite
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assets/environment/Block Tileset 4 Colors RVG.png
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assets/environment/Block Tileset 4 Colors RVG.png
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assets/environment/Block Tileset 4 Colors RVG.png.import
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assets/environment/Block Tileset 4 Colors RVG.png.import
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://nk83a47ifsqo"
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path="res://.godot/imported/Block Tileset 4 Colors RVG.png-04196a4d85d551a3b23a82d993d408eb.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/environment/Block Tileset 4 Colors RVG.png"
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dest_files=["res://.godot/imported/Block Tileset 4 Colors RVG.png-04196a4d85d551a3b23a82d993d408eb.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/environment/match3_db16.png
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assets/environment/match3_db16.png
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assets/environment/match3_db16.png.import
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assets/environment/match3_db16.png.import
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://coabfw2isxhtc"
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path="res://.godot/imported/match3_db16.png-4a6f7380dbbd9c1920698416b65eb8e0.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/environment/match3_db16.png"
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dest_files=["res://.godot/imported/match3_db16.png-4a6f7380dbbd9c1920698416b65eb8e0.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/environment/palette.ase
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assets/environment/palette.ase
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assets/environment/proto.ase
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assets/environment/proto.ase
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assets/environment/proto.png
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assets/environment/proto.png
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After Width: | Height: | Size: 240 B |
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assets/environment/proto.png.import
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assets/environment/proto.png.import
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cwyhgn5jgia1m"
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path="res://.godot/imported/proto.png-77a234ad46c27c2d56068a202b3b2cb7.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/environment/proto.png"
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dest_files=["res://.godot/imported/proto.png-77a234ad46c27c2d56068a202b3b2cb7.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
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@ -3,15 +3,15 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b8ptokcqwpdud"
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path="res://.godot/imported/saffron.png-08618f643ff841fee63c702137c759b3.ctex"
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path="res://.godot/imported/saffron.png-c81108ff0df47612a2c9489571b1d8bd.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/sprites/saffron.png"
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dest_files=["res://.godot/imported/saffron.png-08618f643ff841fee63c702137c759b3.ctex"]
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source_file="res://assets/sprites/saffron.png"
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dest_files=["res://.godot/imported/saffron.png-c81108ff0df47612a2c9489571b1d8bd.ctex"]
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[params]
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@ -55,6 +55,13 @@ shift={
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]
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}
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[layer_names]
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2d_physics/layer_1="walls"
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2d_physics/layer_2="player"
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2d_physics/layer_3="blocks"
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2d_physics/layer_4="limit"
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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485
resources/tilesets/level.tres
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485
resources/tilesets/level.tres
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@ -0,0 +1,485 @@
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[gd_resource type="TileSet" load_steps=8 format=3 uid="uid://doja61ouvb77l"]
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[ext_resource type="Texture2D" uid="uid://cwyhgn5jgia1m" path="res://assets/environment/proto.png" id="1_ohrjv"]
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[ext_resource type="Texture2D" uid="uid://nk83a47ifsqo" path="res://assets/environment/Block Tileset 4 Colors RVG.png" id="2_br5dt"]
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[ext_resource type="Texture2D" uid="uid://coabfw2isxhtc" path="res://assets/environment/match3_db16.png" id="3_xww2a"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_ohrjv"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_pdhcq"]
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resource_name = "prototype floor"
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texture = ExtResource("1_ohrjv")
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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0:0/0/terrains_peering_bit/bottom_left_corner = 0
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0:0/0/terrains_peering_bit/left_side = 0
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0:0/0/terrains_peering_bit/top_left_corner = 0
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0:0/0/terrains_peering_bit/top_side = 0
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0:0/0/terrains_peering_bit/top_right_corner = 0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_58657"]
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resource_name = "block tileset"
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texture = ExtResource("2_br5dt")
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0:0/0 = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:0/0 = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:0/0 = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:0/0 = 0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:0/0 = 0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:0/0 = 0
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5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:0/0 = 0
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:0/0 = 0
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:0/0 = 0
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:0/0 = 0
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:0/0 = 0
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:0/0 = 0
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11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:0/0 = 0
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12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:0/0 = 0
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13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:0/0 = 0
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14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:0/0 = 0
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15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:1/0 = 0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:1/0 = 0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8)
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2:1/0 = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0 = 0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:1/0 = 0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:1/0 = 0
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8)
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6:1/0 = 0
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:1/0 = 0
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7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:1/0 = 0
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8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:1/0 = 0
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9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8)
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10:1/0 = 0
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10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:1/0 = 0
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11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:1/0 = 0
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12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:1/0 = 0
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13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8)
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14:1/0 = 0
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14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:1/0 = 0
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15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:2/0 = 0
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:2/0 = 0
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:2/0 = 0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, -8, -8, -8, 8, 0, 8)
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3:2/0 = 0
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3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:2/0 = 0
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4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:2/0 = 0
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5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:2/0 = 0
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6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, -8, -8, -8, 8, 0, 8)
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7:2/0 = 0
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7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:2/0 = 0
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8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:2/0 = 0
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9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
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10:2/0 = 0
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10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, -8, -8, -8, 8, 0, 8)
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11:2/0 = 0
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11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:2/0 = 0
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12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:2/0 = 0
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13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:2/0 = 0
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14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, -8, -8, -8, 8, 0, 8)
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15:2/0 = 0
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15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
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0:3/0 = 0
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0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:3/0 = 0
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1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, 8, -8)
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2:3/0 = 0
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2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:3/0 = 0
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3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8)
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4:3/0 = 0
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4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:3/0 = 0
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5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, 8, -8)
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6:3/0 = 0
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6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:3/0 = 0
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7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8)
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8:3/0 = 0
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8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:3/0 = 0
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9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, 8, -8)
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10:3/0 = 0
|
||||
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||||
4:8/0 = 0
|
||||
4:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:8/0 = 0
|
||||
5:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:9/0 = 0
|
||||
0:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:9/0 = 0
|
||||
1:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:9/0 = 0
|
||||
2:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:9/0 = 0
|
||||
3:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:9/0 = 0
|
||||
4:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:9/0 = 0
|
||||
5:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:10/0 = 0
|
||||
0:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:10/0 = 0
|
||||
1:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:10/0 = 0
|
||||
2:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:10/0 = 0
|
||||
3:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:10/0 = 0
|
||||
4:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:10/0 = 0
|
||||
5:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:11/0 = 0
|
||||
0:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:11/0 = 0
|
||||
1:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:11/0 = 0
|
||||
2:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:11/0 = 0
|
||||
3:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:11/0 = 0
|
||||
4:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:11/0 = 0
|
||||
5:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:12/0 = 0
|
||||
0:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:12/0 = 0
|
||||
1:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:12/0 = 0
|
||||
2:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:12/0 = 0
|
||||
3:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:12/0 = 0
|
||||
4:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:12/0 = 0
|
||||
5:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:13/0 = 0
|
||||
0:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:13/0 = 0
|
||||
1:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:13/0 = 0
|
||||
2:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:13/0 = 0
|
||||
3:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:13/0 = 0
|
||||
4:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:13/0 = 0
|
||||
5:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:14/0 = 0
|
||||
0:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:14/0 = 0
|
||||
1:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:14/0 = 0
|
||||
2:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:14/0 = 0
|
||||
3:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:14/0 = 0
|
||||
4:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:14/0 = 0
|
||||
5:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:15/0 = 0
|
||||
0:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:15/0 = 0
|
||||
1:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:15/0 = 0
|
||||
2:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:15/0 = 0
|
||||
3:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:15/0 = 0
|
||||
4:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:15/0 = 0
|
||||
5:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
|
||||
[resource]
|
||||
physics_layer_0/collision_layer = 1
|
||||
physics_layer_0/collision_mask = 0
|
||||
physics_layer_0/physics_material = SubResource("PhysicsMaterial_ohrjv")
|
||||
physics_layer_1/collision_layer = 4
|
||||
physics_layer_1/collision_mask = 0
|
||||
physics_layer_2/collision_layer = 8
|
||||
physics_layer_2/collision_mask = 0
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "floor 0"
|
||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||
sources/2 = SubResource("TileSetAtlasSource_pdhcq")
|
||||
sources/3 = SubResource("TileSetAtlasSource_58657")
|
||||
sources/4 = SubResource("TileSetAtlasSource_ln5p0")
|
||||
|
|
@ -1,8 +1,18 @@
|
|||
[gd_scene load_steps=2 format=3 uid="uid://d3c6aioatcy20"]
|
||||
[gd_scene load_steps=3 format=4 uid="uid://d3c6aioatcy20"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://642nm6c4mpxx" path="res://scenes/Player.tscn" id="1_elqb8"]
|
||||
[ext_resource type="TileSet" uid="uid://doja61ouvb77l" path="res://resources/tilesets/level.tres" id="1_rvslj"]
|
||||
|
||||
[node name="Main" type="Node"]
|
||||
|
||||
[node name="FloorTilemap" type="TileMapLayer" parent="."]
|
||||
tile_map_data = PackedByteArray("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")
|
||||
tile_set = ExtResource("1_rvslj")
|
||||
collision_enabled = false
|
||||
|
||||
[node name="BlockTilemap" type="TileMapLayer" parent="."]
|
||||
tile_map_data = PackedByteArray("AAADAA0AAwAEAAIAAAADAAwAAwAEAAIAAAADAAsAAwAEAAIAAAADAAoAAwAEAAIAAAADAAkAAwAEAAIAAAADAAgAAwAEAAIAAAADAAcAAwAEAAIAAAADAAYAAwAEAAIAAAADAAUAAwAEAAIAAAADAAQAAwAEAAIAAAADAAMAAwAEAAIAAAADAAIAAwAEAAIAAAADAAEAAwAEAAIAAAAQAA0AAwAEAAIAAAAQAAwAAwAEAAIAAAAQAAsAAwAEAAIAAAAQAAoAAwAEAAIAAAAQAAkAAwAEAAIAAAAQAAgAAwAEAAIAAAAQAAcAAwAEAAIAAAAQAAYAAwAEAAIAAAAQAAUAAwAEAAIAAAAQAAQAAwAEAAIAAAAQAAMAAwAEAAIAAAAQAAIAAwAEAAIAAAAQAAEAAwAEAAIAAAADAAAAAwAEAAEAAAAQAAAAAwAEAAEAAAADAA4AAwAEAAMAAAAQAA4AAwAEAAMAAAAEAA4AAwAEAAAAAAAPAA4AAwAEAAAAAAAEAAoAAwAHAAQAAAAFAAsAAwAHAAQAAAAGAAwAAwAHAAQAAAAEAA0AAwAFAAIAAAAEAAwAAwAHAAAAAAAEAAsAAwAFAAQAAAAFAAwAAwAFAAQAAAA=")
|
||||
tile_set = ExtResource("1_rvslj")
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("1_elqb8")]
|
||||
position = Vector2(57, 60)
|
||||
position = Vector2(148, 105)
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
[gd_scene load_steps=17 format=3 uid="uid://642nm6c4mpxx"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://rdqmsvofiots" path="res://scenes/player.gd" id="1_v6fml"]
|
||||
[ext_resource type="Texture2D" uid="uid://b8ptokcqwpdud" path="res://resources/sprites/saffron.png" id="2_3li8b"]
|
||||
[ext_resource type="Texture2D" uid="uid://b8ptokcqwpdud" path="res://assets/sprites/saffron.png" id="2_3li8b"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_g2els"]
|
||||
atlas = ExtResource("2_3li8b")
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue