minor code cleanup

This commit is contained in:
yuki 2025-11-14 08:10:03 -03:00
parent d3dba783cf
commit 77c005e5db
3 changed files with 4 additions and 5 deletions

View file

@ -1,6 +1,7 @@
extends Node
@warning_ignore("unused_signal")
signal ball_hit(player: int, velocity: Vector2)
func _ready():
func _ready() -> void:
process_mode = Node.PROCESS_MODE_ALWAYS

View file

@ -31,5 +31,6 @@ func _on_hit(hitbox: Area2D) -> void:
EventBus.ball_hit.emit(player.id, linear_velocity)
is_hit = true
func _on_hit_end() -> void:
is_hit = false

View file

@ -6,9 +6,6 @@ extends Area2D
func _ready() -> void:
timer.connect("timeout", _despawn)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _despawn() -> void:
queue_free()