minor code cleanup
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d3dba783cf
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77c005e5db
3 changed files with 4 additions and 5 deletions
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@ -1,6 +1,7 @@
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extends Node
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@warning_ignore("unused_signal")
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signal ball_hit(player: int, velocity: Vector2)
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func _ready():
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func _ready() -> void:
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process_mode = Node.PROCESS_MODE_ALWAYS
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@ -31,5 +31,6 @@ func _on_hit(hitbox: Area2D) -> void:
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EventBus.ball_hit.emit(player.id, linear_velocity)
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is_hit = true
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func _on_hit_end() -> void:
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is_hit = false
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@ -6,9 +6,6 @@ extends Area2D
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func _ready() -> void:
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timer.connect("timeout", _despawn)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _despawn() -> void:
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queue_free()
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