From 77c005e5db75cb6e6205191d3080cef72101e154 Mon Sep 17 00:00:00 2001 From: yuki Date: Fri, 14 Nov 2025 08:10:03 -0300 Subject: [PATCH] minor code cleanup --- scenes/autoload/event_bus.gd | 3 ++- scenes/ball/ball.gd | 1 + scenes/hit/hit.gd | 5 +---- 3 files changed, 4 insertions(+), 5 deletions(-) diff --git a/scenes/autoload/event_bus.gd b/scenes/autoload/event_bus.gd index 435a672..2afa2c6 100644 --- a/scenes/autoload/event_bus.gd +++ b/scenes/autoload/event_bus.gd @@ -1,6 +1,7 @@ extends Node +@warning_ignore("unused_signal") signal ball_hit(player: int, velocity: Vector2) -func _ready(): +func _ready() -> void: process_mode = Node.PROCESS_MODE_ALWAYS diff --git a/scenes/ball/ball.gd b/scenes/ball/ball.gd index 4baaae4..8d20878 100644 --- a/scenes/ball/ball.gd +++ b/scenes/ball/ball.gd @@ -31,5 +31,6 @@ func _on_hit(hitbox: Area2D) -> void: EventBus.ball_hit.emit(player.id, linear_velocity) is_hit = true + func _on_hit_end() -> void: is_hit = false diff --git a/scenes/hit/hit.gd b/scenes/hit/hit.gd index 0406d4b..f36684f 100644 --- a/scenes/hit/hit.gd +++ b/scenes/hit/hit.gd @@ -6,9 +6,6 @@ extends Area2D func _ready() -> void: timer.connect("timeout", _despawn) -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta: float) -> void: - pass - + func _despawn() -> void: queue_free()