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e161eb1117
| Author | SHA1 | Date | |
|---|---|---|---|
| e161eb1117 | |||
| c6b12507d9 | |||
| c284cb4796 | |||
| 5b41872c0f |
6 changed files with 62 additions and 20 deletions
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@ -30,3 +30,25 @@ func _state_update(_delta: float) -> void:
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func _state_physics_update(_delta: float) -> void:
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pass
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func match_state(exclude: Array[StringName] = []) -> StringName:
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var movement_vector: Vector2 = player.get_movement_vector()
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if movement_vector.length() > player.DEADZONE:
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if WALKING in exclude: return ""
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return WALKING
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elif movement_vector.length() < player.DEADZONE:
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if IDLE in exclude: return ""
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return IDLE
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return ""
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func watch_state(exclude: Array[StringName] = []) -> bool:
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var next_state: StringName = match_state(exclude)
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if next_state != "":
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finished.emit(next_state)
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return true
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return false
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@ -13,16 +13,3 @@ func get_movement_vector() -> Vector2:
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var x_mov: float = Input.get_action_strength('move_right') - Input.get_action_strength('move_left')
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var y_mov: float = Input.get_action_strength('move_down') - Input.get_action_strength('move_up')
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return Vector2(x_mov, y_mov)
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func match_state(exclude: Array[StringName] = []) -> StringName:
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var movement_vector: Vector2 = get_movement_vector()
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if movement_vector.length() > DEADZONE:
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if PlayerState.WALKING in exclude: return ""
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return PlayerState.WALKING
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elif movement_vector.length() < DEADZONE:
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if PlayerState.IDLE in exclude: return ""
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return PlayerState.IDLE
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return ""
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@ -1,9 +1,10 @@
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[gd_scene load_steps=6 format=3 uid="uid://cqm5besqgsb7x"]
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[gd_scene load_steps=7 format=3 uid="uid://cqm5besqgsb7x"]
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[ext_resource type="Script" uid="uid://dpsocqnk0e6le" path="res://scenes/player/player.gd" id="1_dovo2"]
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[ext_resource type="SpriteFrames" uid="uid://6v5nyv2wo47g" path="res://scenes/player/assets/yukotsuki.aseprite" id="2_dovo2"]
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[ext_resource type="Script" uid="uid://diths5s8vd7lr" path="res://classes/state_machine/state_machine.gd" id="2_lvxji"]
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[ext_resource type="Script" uid="uid://cl6snimpmxcvu" path="res://scenes/player/states/player_idle.gd" id="3_p47bc"]
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[ext_resource type="Script" uid="uid://bg5fu1ildsdnq" path="res://scenes/player/states/player_walking.gd" id="4_p47bc"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_gmlin"]
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radius = 6.0
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@ -12,15 +13,21 @@ height = 14.0
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[node name="Player" type="CharacterBody2D"]
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collision_mask = 2
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script = ExtResource("1_dovo2")
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max_speed = 95.0
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[node name="StateMachine" type="Node" parent="."]
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[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("initial_state")]
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script = ExtResource("2_lvxji")
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initial_state = NodePath("Idle")
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metadata/_custom_type_script = "uid://diths5s8vd7lr"
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[node name="Idle" type="Node" parent="StateMachine"]
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script = ExtResource("3_p47bc")
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metadata/_custom_type_script = "uid://bebe1y51hwns8"
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[node name="Walking" type="Node" parent="StateMachine"]
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script = ExtResource("4_p47bc")
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metadata/_custom_type_script = "uid://bebe1y51hwns8"
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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position = Vector2(0, -16)
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sprite_frames = ExtResource("2_dovo2")
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@ -6,11 +6,14 @@ var next_state: StringName
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func _enter(_previous_state_path: String, _data: Dictionary[StringName, Variant] = {}) -> void:
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print('entering idle')
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#print('entered')
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player.velocity = Vector2.ZERO
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player.move_and_slide()
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# TODO: animations
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print('entered')
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func _state_physics_update(_delta: float) -> void:
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next_state = player.match_state([IDLE])
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if next_state != "":
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print(next_state)
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#finished.emit(next_state)
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if watch_state([IDLE]): return
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22
scenes/player/states/player_walking.gd
Normal file
22
scenes/player/states/player_walking.gd
Normal file
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@ -0,0 +1,22 @@
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extends PlayerState
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var next_state: StringName
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func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
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print("entering walking")
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player.move_and_slide()
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func _state_physics_update(_delta: float) -> void:
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var movement_vector: Vector2 = player.get_movement_vector()
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var direction: Vector2 = movement_vector.normalized()
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player.velocity = direction * player.max_speed
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player.move_and_slide()
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if watch_state([WALKING]): return
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# TODO: animations
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#player.sprite.play(player.anim_dir)
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1
scenes/player/states/player_walking.gd.uid
Normal file
1
scenes/player/states/player_walking.gd.uid
Normal file
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@ -0,0 +1 @@
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uid://bg5fu1ildsdnq
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