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No commits in common. "e161eb1117e3a94601eff6f0d5e75124ad4b85a0" and "2a865423dc325335292777535799508b75c015a2" have entirely different histories.

6 changed files with 20 additions and 62 deletions

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@ -30,25 +30,3 @@ func _state_update(_delta: float) -> void:
func _state_physics_update(_delta: float) -> void:
pass
func match_state(exclude: Array[StringName] = []) -> StringName:
var movement_vector: Vector2 = player.get_movement_vector()
if movement_vector.length() > player.DEADZONE:
if WALKING in exclude: return ""
return WALKING
elif movement_vector.length() < player.DEADZONE:
if IDLE in exclude: return ""
return IDLE
return ""
func watch_state(exclude: Array[StringName] = []) -> bool:
var next_state: StringName = match_state(exclude)
if next_state != "":
finished.emit(next_state)
return true
return false

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@ -13,3 +13,16 @@ func get_movement_vector() -> Vector2:
var x_mov: float = Input.get_action_strength('move_right') - Input.get_action_strength('move_left')
var y_mov: float = Input.get_action_strength('move_down') - Input.get_action_strength('move_up')
return Vector2(x_mov, y_mov)
func match_state(exclude: Array[StringName] = []) -> StringName:
var movement_vector: Vector2 = get_movement_vector()
if movement_vector.length() > DEADZONE:
if PlayerState.WALKING in exclude: return ""
return PlayerState.WALKING
elif movement_vector.length() < DEADZONE:
if PlayerState.IDLE in exclude: return ""
return PlayerState.IDLE
return ""

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@ -1,10 +1,9 @@
[gd_scene load_steps=7 format=3 uid="uid://cqm5besqgsb7x"]
[gd_scene load_steps=6 format=3 uid="uid://cqm5besqgsb7x"]
[ext_resource type="Script" uid="uid://dpsocqnk0e6le" path="res://scenes/player/player.gd" id="1_dovo2"]
[ext_resource type="SpriteFrames" uid="uid://6v5nyv2wo47g" path="res://scenes/player/assets/yukotsuki.aseprite" id="2_dovo2"]
[ext_resource type="Script" uid="uid://diths5s8vd7lr" path="res://classes/state_machine/state_machine.gd" id="2_lvxji"]
[ext_resource type="Script" uid="uid://cl6snimpmxcvu" path="res://scenes/player/states/player_idle.gd" id="3_p47bc"]
[ext_resource type="Script" uid="uid://bg5fu1ildsdnq" path="res://scenes/player/states/player_walking.gd" id="4_p47bc"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_gmlin"]
radius = 6.0
@ -13,21 +12,15 @@ height = 14.0
[node name="Player" type="CharacterBody2D"]
collision_mask = 2
script = ExtResource("1_dovo2")
max_speed = 95.0
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("initial_state")]
[node name="StateMachine" type="Node" parent="."]
script = ExtResource("2_lvxji")
initial_state = NodePath("Idle")
metadata/_custom_type_script = "uid://diths5s8vd7lr"
[node name="Idle" type="Node" parent="StateMachine"]
script = ExtResource("3_p47bc")
metadata/_custom_type_script = "uid://bebe1y51hwns8"
[node name="Walking" type="Node" parent="StateMachine"]
script = ExtResource("4_p47bc")
metadata/_custom_type_script = "uid://bebe1y51hwns8"
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
position = Vector2(0, -16)
sprite_frames = ExtResource("2_dovo2")

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@ -6,14 +6,11 @@ var next_state: StringName
func _enter(_previous_state_path: String, _data: Dictionary[StringName, Variant] = {}) -> void:
print('entering idle')
player.velocity = Vector2.ZERO
player.move_and_slide()
# TODO: animations
print('entered')
#print('entered')
func _state_physics_update(_delta: float) -> void:
if watch_state([IDLE]): return
next_state = player.match_state([IDLE])
if next_state != "":
print(next_state)
#finished.emit(next_state)

View file

@ -1,22 +0,0 @@
extends PlayerState
var next_state: StringName
func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
print("entering walking")
player.move_and_slide()
func _state_physics_update(_delta: float) -> void:
var movement_vector: Vector2 = player.get_movement_vector()
var direction: Vector2 = movement_vector.normalized()
player.velocity = direction * player.max_speed
player.move_and_slide()
if watch_state([WALKING]): return
# TODO: animations
#player.sprite.play(player.anim_dir)

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@ -1 +0,0 @@
uid://bg5fu1ildsdnq