add player walking state

This commit is contained in:
yuki 2025-11-22 12:10:09 -03:00
parent c6b12507d9
commit e161eb1117
3 changed files with 32 additions and 2 deletions

View file

@ -1,9 +1,10 @@
[gd_scene load_steps=6 format=3 uid="uid://cqm5besqgsb7x"]
[gd_scene load_steps=7 format=3 uid="uid://cqm5besqgsb7x"]
[ext_resource type="Script" uid="uid://dpsocqnk0e6le" path="res://scenes/player/player.gd" id="1_dovo2"]
[ext_resource type="SpriteFrames" uid="uid://6v5nyv2wo47g" path="res://scenes/player/assets/yukotsuki.aseprite" id="2_dovo2"]
[ext_resource type="Script" uid="uid://diths5s8vd7lr" path="res://classes/state_machine/state_machine.gd" id="2_lvxji"]
[ext_resource type="Script" uid="uid://cl6snimpmxcvu" path="res://scenes/player/states/player_idle.gd" id="3_p47bc"]
[ext_resource type="Script" uid="uid://bg5fu1ildsdnq" path="res://scenes/player/states/player_walking.gd" id="4_p47bc"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_gmlin"]
radius = 6.0
@ -12,15 +13,21 @@ height = 14.0
[node name="Player" type="CharacterBody2D"]
collision_mask = 2
script = ExtResource("1_dovo2")
max_speed = 95.0
[node name="StateMachine" type="Node" parent="."]
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("initial_state")]
script = ExtResource("2_lvxji")
initial_state = NodePath("Idle")
metadata/_custom_type_script = "uid://diths5s8vd7lr"
[node name="Idle" type="Node" parent="StateMachine"]
script = ExtResource("3_p47bc")
metadata/_custom_type_script = "uid://bebe1y51hwns8"
[node name="Walking" type="Node" parent="StateMachine"]
script = ExtResource("4_p47bc")
metadata/_custom_type_script = "uid://bebe1y51hwns8"
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
position = Vector2(0, -16)
sprite_frames = ExtResource("2_dovo2")

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@ -0,0 +1,22 @@
extends PlayerState
var next_state: StringName
func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
print("entering walking")
player.move_and_slide()
func _state_physics_update(_delta: float) -> void:
var movement_vector: Vector2 = player.get_movement_vector()
var direction: Vector2 = movement_vector.normalized()
player.velocity = direction * player.max_speed
player.move_and_slide()
if watch_state([WALKING]): return
# TODO: animations
#player.sprite.play(player.anim_dir)

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@ -0,0 +1 @@
uid://bg5fu1ildsdnq