girlwillneversingagain/scenes/player/states/player_walking.gd
2025-11-22 12:10:09 -03:00

22 lines
519 B
GDScript

extends PlayerState
var next_state: StringName
func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
print("entering walking")
player.move_and_slide()
func _state_physics_update(_delta: float) -> void:
var movement_vector: Vector2 = player.get_movement_vector()
var direction: Vector2 = movement_vector.normalized()
player.velocity = direction * player.max_speed
player.move_and_slide()
if watch_state([WALKING]): return
# TODO: animations
#player.sprite.play(player.anim_dir)