girlwillneversingagain/scenes/player/player.gd

15 lines
489 B
GDScript

class_name Player extends CharacterBody2D
const DEADZONE = 0.1
@export var max_speed: float = 300.0
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
@onready var state_machine: StateMachine = $StateMachine
func get_movement_vector() -> Vector2:
var x_mov: float = Input.get_action_strength('move_right') - Input.get_action_strength('move_left')
var y_mov: float = Input.get_action_strength('move_down') - Input.get_action_strength('move_up')
return Vector2(x_mov, y_mov)