girlwillneversingagain/scenes/player/states/player_idle.gd

19 lines
357 B
GDScript

extends PlayerState
var next_state: StringName
func _enter(_previous_state_path: String, _data: Dictionary[StringName, Variant] = {}) -> void:
print('entering idle')
player.velocity = Vector2.ZERO
player.move_and_slide()
# TODO: animations
print('entered')
func _state_physics_update(_delta: float) -> void:
if watch_state([IDLE]): return