Commit graph

29 commits

Author SHA1 Message Date
8f0d4b1b68 rename player state scripts 2025-11-19 15:27:24 -03:00
9e72492dc7 fix hit preload 2025-11-18 18:39:37 -03:00
75b2edc212 preload hit scene on player load instead of per hit 2025-11-18 18:23:02 -03:00
1174518359 move classes to root folder 2025-11-18 14:55:51 -03:00
af5d63fc0b move classes into their own folders 2025-11-18 14:20:58 -03:00
eaac9666d8 update player id var 2025-11-18 14:03:20 -03:00
c2e3fa2ac2 implement basic power hit 2025-11-17 21:45:45 -03:00
51846f007f rename hit variables 2025-11-17 19:51:54 -03:00
56004d5b9b slightly stronger typing in dict call 2025-11-17 19:43:42 -03:00
40bd2f45c1 fix proper dict syntax 2025-11-17 19:42:19 -03:00
7c1275f477 add todos 2025-11-15 08:11:37 -03:00
e6026c266f add animation player to player and add new bnnuy sprites 2025-11-15 08:10:41 -03:00
506394336a export bnuuy spritesheet 2025-11-15 07:12:44 -03:00
4f18f99735 add bnuuy spritesheet 2025-11-15 07:10:19 -03:00
115bcf8817 only connect hit timer to hitting state once 2025-11-14 23:31:58 -03:00
5ef7959f19 two player independent controls 2025-11-14 23:22:29 -03:00
9650dc9fdb code hitting state (fix empty commit) 2025-11-14 23:03:54 -03:00
4b21537f52 move hit timer to player 2025-11-14 22:30:17 -03:00
77a6bea4d6 remove print from physics update 2025-11-14 22:12:39 -03:00
d7b4a2e90c use deadzone in running state 2025-11-14 22:08:17 -03:00
8379f06e24 add movement deadzone constant and prepare player script for hitting state 2025-11-14 22:06:58 -03:00
1f5b08e39f implement idle and running states for players 2025-11-14 21:40:22 -03:00
37d5fa981d create player state class 2025-11-14 16:17:48 -03:00
fe15b62976 basic 2 player boilerplate 2025-11-14 14:19:26 -03:00
99a6cf2164 properly detect player hits 2025-11-14 08:01:06 -03:00
760d943172 properly spawn player hit 2025-11-14 00:56:23 -03:00
7f3c910414 add basic ball physics 2025-11-13 23:28:32 -03:00
dd00945c15 move sprite 2025-11-13 08:33:17 -03:00
847d21a06d restructure folder 2025-11-13 08:33:01 -03:00