use deadzone in running state
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1 changed files with 1 additions and 1 deletions
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@ -13,7 +13,7 @@ func _state_physics_update(_delta: float) -> void:
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player.move_and_slide()
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player.move_and_slide()
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if movement_vector.length() == 0:
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if movement_vector.length() <= player.DEADZONE:
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finished.emit(IDLE)
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finished.emit(IDLE)
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return
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return
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elif Input.is_action_just_pressed("hit_left"):
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elif Input.is_action_just_pressed("hit_left"):
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