From d7b4a2e90c0501c4651236fea92d3c91b3414f1d Mon Sep 17 00:00:00 2001 From: yuki Date: Fri, 14 Nov 2025 22:08:17 -0300 Subject: [PATCH] use deadzone in running state --- scenes/player/states/running.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scenes/player/states/running.gd b/scenes/player/states/running.gd index 0f130d8..13f2bde 100644 --- a/scenes/player/states/running.gd +++ b/scenes/player/states/running.gd @@ -13,7 +13,7 @@ func _state_physics_update(_delta: float) -> void: player.move_and_slide() - if movement_vector.length() == 0: + if movement_vector.length() <= player.DEADZONE: finished.emit(IDLE) return elif Input.is_action_just_pressed("hit_left"):