diff --git a/scenes/player/states/running.gd b/scenes/player/states/running.gd index 0f130d8..13f2bde 100644 --- a/scenes/player/states/running.gd +++ b/scenes/player/states/running.gd @@ -13,7 +13,7 @@ func _state_physics_update(_delta: float) -> void: player.move_and_slide() - if movement_vector.length() == 0: + if movement_vector.length() <= player.DEADZONE: finished.emit(IDLE) return elif Input.is_action_just_pressed("hit_left"):