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No commits in common. "041b26c2bd45cdf50117b22912f92b114c5d3484" and "762da40eec54feb6dbf63ab03c29fc080614754a" have entirely different histories.

19 changed files with 4 additions and 142 deletions

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@ -1,7 +0,0 @@
@tool class_name RoomConfig extends Resource
@export var size: Vector2i = Vector2i.ZERO
@export var follow_player: bool = true
@export var camera_position: Vector2i = Vector2i.ZERO

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@ -1 +0,0 @@
uid://bamoq5wi0lkdy

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@ -6,7 +6,7 @@ const DEADZONE = 0.1
@export var max_speed: float = 300.0
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
@onready var state_machine: StateMachine = $PlayerStateMachine
@onready var state_machine: StateMachine = $StateMachine
var h_press_tick: int = 0 ## last time horizontal axis was pressed
var v_press_tick: int = 0 ## last time vertical axis was pressed

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@ -16,16 +16,16 @@ motion_mode = 1
script = ExtResource("1_dovo2")
max_speed = 95.0
[node name="PlayerStateMachine" type="Node" parent="." node_paths=PackedStringArray("initial_state")]
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("initial_state")]
script = ExtResource("2_lvxji")
initial_state = NodePath("Idle")
metadata/_custom_type_script = "uid://diths5s8vd7lr"
[node name="Idle" type="Node" parent="PlayerStateMachine"]
[node name="Idle" type="Node" parent="StateMachine"]
script = ExtResource("3_p47bc")
metadata/_custom_type_script = "uid://bebe1y51hwns8"
[node name="Walking" type="Node" parent="PlayerStateMachine"]
[node name="Walking" type="Node" parent="StateMachine"]
script = ExtResource("4_p47bc")
metadata/_custom_type_script = "uid://bebe1y51hwns8"

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@ -1,12 +0,0 @@
class_name Room extends Node2D
@export var room_config: RoomConfig
@onready var camera: RoomCamera = $RoomCamera
@onready var state_machine: StateMachine = $RoomStateMachine
var player_scene: PackedScene = preload("res://scenes/player/player.tscn")
var player: Player
var initial_spawn: Vector2i = Vector2i(16,16)

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@ -1 +0,0 @@
uid://pcl0om2k32g6

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@ -1,32 +0,0 @@
[gd_scene load_steps=8 format=3 uid="uid://bxhyxox662buj"]
[ext_resource type="Script" uid="uid://pcl0om2k32g6" path="res://scenes/room/room.gd" id="1_8xru0"]
[ext_resource type="Script" uid="uid://bamoq5wi0lkdy" path="res://resources/room_config.gd" id="2_kxljb"]
[ext_resource type="Script" uid="uid://diou146pyb0br" path="res://scenes/room/room_camera.gd" id="3_y1kpu"]
[ext_resource type="Script" uid="uid://b7715auuhy7vu" path="res://scenes/room/states/room_starting.gd" id="4_1w8vm"]
[ext_resource type="Script" uid="uid://diths5s8vd7lr" path="res://classes/state_machine/state_machine.gd" id="4_vaubn"]
[ext_resource type="Script" uid="uid://d2xitfobwbk20" path="res://scenes/room/states/room_playing.gd" id="5_w7vtx"]
[sub_resource type="Resource" id="Resource_y1kpu"]
script = ExtResource("2_kxljb")
metadata/_custom_type_script = "uid://bamoq5wi0lkdy"
[node name="Room" type="Node2D"]
script = ExtResource("1_8xru0")
room_config = SubResource("Resource_y1kpu")
[node name="RoomStateMachine" type="Node" parent="." node_paths=PackedStringArray("initial_state")]
script = ExtResource("4_vaubn")
initial_state = NodePath("Starting")
metadata/_custom_type_script = "uid://diths5s8vd7lr"
[node name="Starting" type="Node" parent="RoomStateMachine"]
script = ExtResource("4_1w8vm")
metadata/_custom_type_script = "uid://hjm43hb4os07"
[node name="Playing" type="Node" parent="RoomStateMachine"]
script = ExtResource("5_w7vtx")
metadata/_custom_type_script = "uid://hjm43hb4os07"
[node name="RoomCamera" type="Camera2D" parent="."]
script = ExtResource("3_y1kpu")

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@ -1,14 +0,0 @@
class_name RoomCamera extends Camera2D
var room: Room
func _ready() -> void:
await owner.ready
room = owner as Room
assert(room != null, "The RoomCamera type must be used only in the room scene. It needs the owner to be a Room node.")
func follow_player(_delta: float) -> void:
global_position = room.player.global_position

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@ -1 +0,0 @@
uid://diou146pyb0br

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@ -1,51 +0,0 @@
class_name RoomState extends State
const ENTERING = "Entering"
const PLAYING = "Playing"
const EXITING = "Exiting"
var room: Room
func _ready() -> void:
await owner.ready
room = owner as Room
assert(room != null, "The RoomState state type must be used only in the room scene. It needs the owner's parent to be a Room node.")
func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
pass
func _exit() -> void:
pass
func _handle_input(_event: InputEvent) -> void:
pass
func _state_update(_delta: float) -> void:
pass
func _state_physics_update(_delta: float) -> void:
pass
func match_state(exclude: Array[StringName] = []) -> StringName:
if Input.is_action_just_pressed("pause"):
if PAUSED in exclude: return ""
return PAUSED
return ""
func watch_state(exclude: Array[StringName] = [], data: Dictionary[StringName, Variant] = {}) -> bool:
var next_state: StringName = match_state(exclude)
if next_state != "":
finished.emit(next_state, data)
return true
return false

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@ -1 +0,0 @@
uid://hjm43hb4os07

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@ -1,10 +0,0 @@
extends RoomState
func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
room.player = room.player_scene.instantiate()
room.add_child(room.player)
room.player.global_position = room.initial_spawn
finished.emit(PLAYING)
return

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@ -1 +0,0 @@
uid://b7715auuhy7vu

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@ -1,6 +0,0 @@
extends RoomState
func _state_physics_update(delta: float) -> void:
room.camera.follow_player(delta)
if match_state([PLAYING]): return

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@ -1 +0,0 @@
uid://d2xitfobwbk20