girlwillneversingagain/scenes/room/room_state.gd

51 lines
1 KiB
GDScript

class_name RoomState extends State
const ENTERING = "Entering"
const PLAYING = "Playing"
const EXITING = "Exiting"
var room: Room
func _ready() -> void:
await owner.ready
room = owner as Room
assert(room != null, "The RoomState state type must be used only in the room scene. It needs the owner's parent to be a Room node.")
func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
pass
func _exit() -> void:
pass
func _handle_input(_event: InputEvent) -> void:
pass
func _state_update(_delta: float) -> void:
pass
func _state_physics_update(_delta: float) -> void:
pass
func match_state(exclude: Array[StringName] = []) -> StringName:
if Input.is_action_just_pressed("pause"):
if PAUSED in exclude: return ""
return PAUSED
return ""
func watch_state(exclude: Array[StringName] = [], data: Dictionary[StringName, Variant] = {}) -> bool:
var next_state: StringName = match_state(exclude)
if next_state != "":
finished.emit(next_state, data)
return true
return false