flash frames on player death
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1 changed files with 3 additions and 2 deletions
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@ -84,11 +84,12 @@ end
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function Player:kill()
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function Player:kill()
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self:destroy()
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self:destroy()
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flash(4)
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camera:shake(6, 60, .4)
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slow(.15, 1)
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for i=1, random(8,12) do
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for i=1, random(8,12) do
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self.area:addGameObject('ExplodeParticle', self.x, self.y)
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self.area:addGameObject('ExplodeParticle', self.x, self.y)
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end
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end
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slow(.15, 1)
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camera:shake(6, 60, .4)
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end
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end
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return Player
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return Player
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