flash frames on player death

This commit is contained in:
yuki 2025-11-12 01:12:51 -03:00
parent beb5df6613
commit bae7e4f424

View file

@ -84,11 +84,12 @@ end
function Player:kill()
self:destroy()
flash(4)
camera:shake(6, 60, .4)
slow(.15, 1)
for i=1, random(8,12) do
self.area:addGameObject('ExplodeParticle', self.x, self.y)
end
slow(.15, 1)
camera:shake(6, 60, .4)
end
return Player