smashball/scenes/levels/states/level_paused.gd
2025-11-19 18:39:30 -03:00

16 lines
418 B
GDScript

extends LevelState
var player_id: int
func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
print("entering level paused")
assert(_data["player"] == 1 or _data["player"] == 2, "invalid player id passed")
player_id = _data["player"]
get_tree().paused = true
func _handle_input(event: InputEvent) -> void:
if event.is_action_pressed("p"+str(player_id)+"_pause"):
finished.emit(PLAYING)