11 lines
437 B
GDScript
11 lines
437 B
GDScript
extends StateMachine
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# TODO: remove this file (its for debug only)
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func _ready() -> void:
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assert(state != null, "initial state is null")
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for state_node: State in find_children("*", "State"):
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# fixes duplicate connections (not sure why)
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if not state_node.finished.is_connected(_transition_to_next_state):
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state_node.finished.connect(_transition_to_next_state)
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await owner.ready
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state.enter("", {"round": 0, "restart": false})
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