Compare commits
No commits in common. "8f0d4b1b686ade199f8d383d1072bd64599c5f3f" and "61a0c3482203cbfef5f614d14887a67f67047d38" have entirely different histories.
8f0d4b1b68
...
61a0c34822
10 changed files with 3 additions and 55 deletions
|
|
@ -11,8 +11,6 @@ class_name Level extends Node2D
|
||||||
@export var block_layer: BlockTileLayer
|
@export var block_layer: BlockTileLayer
|
||||||
#@export var goal_layer: GoalTileLayer
|
#@export var goal_layer: GoalTileLayer
|
||||||
|
|
||||||
@onready var player_scene: PackedScene = preload("res://scenes/player/player.tscn")
|
|
||||||
|
|
||||||
var player_1: Player
|
var player_1: Player
|
||||||
var player_2: Player
|
var player_2: Player
|
||||||
var ball: Ball
|
var ball: Ball
|
||||||
|
|
|
||||||
|
|
@ -1,49 +0,0 @@
|
||||||
extends LevelState
|
|
||||||
|
|
||||||
|
|
||||||
func _enter(_previous_state_path: String, _data: Dictionary = {"round": 0, "restart": false}) -> void:
|
|
||||||
assert((_data["round"] as int) in range(3), "round number is invalid")
|
|
||||||
assert(
|
|
||||||
(_data["restart"] as bool) == true or
|
|
||||||
(_data["restart"] as bool) == false,
|
|
||||||
"round restart data is invalid"
|
|
||||||
)
|
|
||||||
level.current_round = _data["round"]
|
|
||||||
level.restarted = _data["restart"]
|
|
||||||
if level.restarted:
|
|
||||||
level.current_round = 0
|
|
||||||
level.scoreboard = Vector2i(0,0)
|
|
||||||
level.restarted = false
|
|
||||||
|
|
||||||
if level.current_round + 1 == 4:
|
|
||||||
finished.emit(FINISHING)
|
|
||||||
|
|
||||||
assert(
|
|
||||||
(level.player_1 != null and level.player_2 != null) or
|
|
||||||
(level.player_1 == null and level.player_2 == null),
|
|
||||||
"desynced player instantiation?"
|
|
||||||
)
|
|
||||||
|
|
||||||
if level.player_1 != null and level.player_2 != null:
|
|
||||||
level.player_1.queue_free()
|
|
||||||
level.player_2.queue_free()
|
|
||||||
|
|
||||||
level.current_round += 1
|
|
||||||
|
|
||||||
level.player_1 = _instantiate_player(1)
|
|
||||||
level.player_2 = _instantiate_player(2)
|
|
||||||
|
|
||||||
func _instantiate_player(id: int) -> Player:
|
|
||||||
var p: Player = level.player_1 if id == 1 else level.player_2
|
|
||||||
var s: PlayerSpawnPoint = level.player_1_spawn if id == 1 else level.player_2_spawn
|
|
||||||
|
|
||||||
p = level.player_scene.instantiate()
|
|
||||||
p.id = id
|
|
||||||
p.name = "Player"+str(id)
|
|
||||||
|
|
||||||
level.add_child(p)
|
|
||||||
|
|
||||||
p.global_position = s.global_position
|
|
||||||
p.global_position = s.global_position
|
|
||||||
|
|
||||||
return p
|
|
||||||
|
|
@ -1 +0,0 @@
|
||||||
uid://dikxx4j1auywf
|
|
||||||
|
|
@ -4,9 +4,9 @@
|
||||||
[ext_resource type="Texture2D" uid="uid://b8ptokcqwpdud" path="res://scenes/player/saffron.png" id="2_3li8b"]
|
[ext_resource type="Texture2D" uid="uid://b8ptokcqwpdud" path="res://scenes/player/saffron.png" id="2_3li8b"]
|
||||||
[ext_resource type="Texture2D" uid="uid://ca744qwgmwejx" path="res://scenes/player/assets/bnuuy-spritesheet.png" id="3_0owmy"]
|
[ext_resource type="Texture2D" uid="uid://ca744qwgmwejx" path="res://scenes/player/assets/bnuuy-spritesheet.png" id="3_0owmy"]
|
||||||
[ext_resource type="Script" uid="uid://dqjaxgmyxq3rx" path="res://classes/state_machine/state_machine.gd" id="3_lvxji"]
|
[ext_resource type="Script" uid="uid://dqjaxgmyxq3rx" path="res://classes/state_machine/state_machine.gd" id="3_lvxji"]
|
||||||
[ext_resource type="Script" uid="uid://delyni51vg6us" path="res://scenes/player/states/player_idle.gd" id="4_75vfm"]
|
[ext_resource type="Script" uid="uid://delyni51vg6us" path="res://scenes/player/states/idle.gd" id="4_75vfm"]
|
||||||
[ext_resource type="Script" uid="uid://dxfs1b8fuk7kv" path="res://scenes/player/states/player_running.gd" id="5_75vfm"]
|
[ext_resource type="Script" uid="uid://dxfs1b8fuk7kv" path="res://scenes/player/states/running.gd" id="5_75vfm"]
|
||||||
[ext_resource type="Script" uid="uid://n7v8leojhykt" path="res://scenes/player/states/player_hitting.gd" id="6_75vfm"]
|
[ext_resource type="Script" uid="uid://n7v8leojhykt" path="res://scenes/player/states/hitting.gd" id="6_75vfm"]
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_gx1jg"]
|
[sub_resource type="Animation" id="Animation_gx1jg"]
|
||||||
length = 0.001
|
length = 0.001
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue