Compare commits
3 commits
7f9ce27191
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61a0c34822
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|---|---|---|---|
| 61a0c34822 | |||
| d022336dff | |||
| 4fdfdc3fdb |
5 changed files with 15 additions and 2 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -2,3 +2,4 @@
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.godot/
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/android/
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addons/godot-git-plugin
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addons/script-ide
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@ -15,7 +15,7 @@ func _ready() -> void:
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assert(level != null, "The LevelCamera type must be used only in the level scene. It needs the owner to be a Level node.")
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func _physics_process(delta: float) -> void:
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func follow_gameplay(delta: float) -> void:
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var total_weight: float = ball_weight + player_weight * 2.0
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target_pos = (
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level.ball.global_position * ball_weight +
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11
scenes/level_director/level_director.gd
Normal file
11
scenes/level_director/level_director.gd
Normal file
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@ -0,0 +1,11 @@
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extends StateMachine
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# TODO: remove this file (its for debug only)
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func _ready() -> void:
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assert(state != null, "initial state is null")
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for state_node: State in find_children("*", "State"):
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# fixes duplicate connections (not sure why)
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if not state_node.finished.is_connected(_transition_to_next_state):
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state_node.finished.connect(_transition_to_next_state)
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await owner.ready
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state.enter("", {"round": 0, "restart": false})
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1
scenes/level_director/level_director.gd.uid
Normal file
1
scenes/level_director/level_director.gd.uid
Normal file
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@ -0,0 +1 @@
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uid://bio2cjqps6kg1
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@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://4eo7g5abxolw"]
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[ext_resource type="Script" uid="uid://dqjaxgmyxq3rx" path="res://classes/state_machine/state_machine.gd" id="1_4q8ux"]
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[ext_resource type="Script" uid="uid://bio2cjqps6kg1" path="res://scenes/level_director/level_director.gd" id="1_4q8ux"]
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[node name="LevelDirector" type="Node"]
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script = ExtResource("1_4q8ux")
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