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2 commits

Author SHA1 Message Date
8f0d4b1b68 rename player state scripts 2025-11-19 15:27:24 -03:00
c48bd8b1f6 begin work on level starting state 2025-11-19 15:27:00 -03:00
10 changed files with 55 additions and 3 deletions

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@ -11,6 +11,8 @@ class_name Level extends Node2D
@export var block_layer: BlockTileLayer
#@export var goal_layer: GoalTileLayer
@onready var player_scene: PackedScene = preload("res://scenes/player/player.tscn")
var player_1: Player
var player_2: Player
var ball: Ball

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@ -0,0 +1,49 @@
extends LevelState
func _enter(_previous_state_path: String, _data: Dictionary = {"round": 0, "restart": false}) -> void:
assert((_data["round"] as int) in range(3), "round number is invalid")
assert(
(_data["restart"] as bool) == true or
(_data["restart"] as bool) == false,
"round restart data is invalid"
)
level.current_round = _data["round"]
level.restarted = _data["restart"]
if level.restarted:
level.current_round = 0
level.scoreboard = Vector2i(0,0)
level.restarted = false
if level.current_round + 1 == 4:
finished.emit(FINISHING)
assert(
(level.player_1 != null and level.player_2 != null) or
(level.player_1 == null and level.player_2 == null),
"desynced player instantiation?"
)
if level.player_1 != null and level.player_2 != null:
level.player_1.queue_free()
level.player_2.queue_free()
level.current_round += 1
level.player_1 = _instantiate_player(1)
level.player_2 = _instantiate_player(2)
func _instantiate_player(id: int) -> Player:
var p: Player = level.player_1 if id == 1 else level.player_2
var s: PlayerSpawnPoint = level.player_1_spawn if id == 1 else level.player_2_spawn
p = level.player_scene.instantiate()
p.id = id
p.name = "Player"+str(id)
level.add_child(p)
p.global_position = s.global_position
p.global_position = s.global_position
return p

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@ -0,0 +1 @@
uid://dikxx4j1auywf

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@ -4,9 +4,9 @@
[ext_resource type="Texture2D" uid="uid://b8ptokcqwpdud" path="res://scenes/player/saffron.png" id="2_3li8b"]
[ext_resource type="Texture2D" uid="uid://ca744qwgmwejx" path="res://scenes/player/assets/bnuuy-spritesheet.png" id="3_0owmy"]
[ext_resource type="Script" uid="uid://dqjaxgmyxq3rx" path="res://classes/state_machine/state_machine.gd" id="3_lvxji"]
[ext_resource type="Script" uid="uid://delyni51vg6us" path="res://scenes/player/states/idle.gd" id="4_75vfm"]
[ext_resource type="Script" uid="uid://dxfs1b8fuk7kv" path="res://scenes/player/states/running.gd" id="5_75vfm"]
[ext_resource type="Script" uid="uid://n7v8leojhykt" path="res://scenes/player/states/hitting.gd" id="6_75vfm"]
[ext_resource type="Script" uid="uid://delyni51vg6us" path="res://scenes/player/states/player_idle.gd" id="4_75vfm"]
[ext_resource type="Script" uid="uid://dxfs1b8fuk7kv" path="res://scenes/player/states/player_running.gd" id="5_75vfm"]
[ext_resource type="Script" uid="uid://n7v8leojhykt" path="res://scenes/player/states/player_hitting.gd" id="6_75vfm"]
[sub_resource type="Animation" id="Animation_gx1jg"]
length = 0.001