begin work on level object

This commit is contained in:
yuki 2025-11-18 14:17:51 -03:00
parent eaac9666d8
commit bc7545542a
3 changed files with 33 additions and 0 deletions

26
scenes/classes/level.gd Normal file
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class_name Level extends Node2D
@export var director: StateMachine
@export var player_1_spawn: PlayerSpawnPoint
@export var player_2_spawn: PlayerSpawnPoint
@export var ball_spawn: Marker2D
@export var floor_layer: TileMapLayer
@export var wall_layer: TileMapLayer
@export var block_layer: BlockTileLayer
#@export var goal_layer: GoalTileLayer
func _ready() -> void:
# :sheesh:
assert(director != null, "no director set")
assert(player_1_spawn != null, "no player 1 spawn point set")
assert(player_2_spawn != null, "no player 2 spawn point set")
assert(ball_spawn != null, "no ball spawn point set")
assert(floor_layer != null, "no floor tilemap layer set")
assert(wall_layer != null, "no wall tilemap layer set")
assert(block_layer != null, "no block tilemap layer set")
#assert(goal_layer != null, "no goal tilemap layer set")
player_1_spawn.player_id = 1
player_2_spawn.player_id = 2

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uid://dhvek22isq1ts

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[gd_scene load_steps=2 format=3 uid="uid://dr4fwwrukyko0"]
[ext_resource type="Script" uid="uid://dhvek22isq1ts" path="res://scenes/classes/level.gd" id="1_fds1s"]
[node name="Level" type="Node2D"]
script = ExtResource("1_fds1s")