smashball/scenes/classes/level.gd
2025-11-18 14:17:51 -03:00

26 lines
904 B
GDScript

class_name Level extends Node2D
@export var director: StateMachine
@export var player_1_spawn: PlayerSpawnPoint
@export var player_2_spawn: PlayerSpawnPoint
@export var ball_spawn: Marker2D
@export var floor_layer: TileMapLayer
@export var wall_layer: TileMapLayer
@export var block_layer: BlockTileLayer
#@export var goal_layer: GoalTileLayer
func _ready() -> void:
# :sheesh:
assert(director != null, "no director set")
assert(player_1_spawn != null, "no player 1 spawn point set")
assert(player_2_spawn != null, "no player 2 spawn point set")
assert(ball_spawn != null, "no ball spawn point set")
assert(floor_layer != null, "no floor tilemap layer set")
assert(wall_layer != null, "no wall tilemap layer set")
assert(block_layer != null, "no block tilemap layer set")
#assert(goal_layer != null, "no goal tilemap layer set")
player_1_spawn.player_id = 1
player_2_spawn.player_id = 2