define camera class
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@ -2,7 +2,7 @@ class_name Level extends Node2D
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@export var director: StateMachine
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@export var camera: Camera2D
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@export var camera: LevelCamera
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@export var player_1_spawn: PlayerSpawnPoint
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@export var player_2_spawn: PlayerSpawnPoint
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@export var ball_spawn: BallSpawnPoint
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@ -22,6 +22,7 @@ var scoreboard: Vector2i
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var current_round: int
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var restarted: bool
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func _ready() -> void:
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# :sheesh:
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assert(director != null, "no director set")
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