level start zoom out before changing states

This commit is contained in:
yuki 2025-11-19 17:49:22 -03:00
parent 2d3df6bdca
commit 4fe3d252b5

View file

@ -1,6 +1,9 @@
extends LevelState
var trans_tween: Tween
func _enter(_previous_state_path: String, _data: Dictionary = {"round": 0, "restart": false}) -> void:
get_tree().paused = true
assert((_data["round"] as int) in range(3), "round number is invalid")
@ -37,6 +40,8 @@ func _enter(_previous_state_path: String, _data: Dictionary = {"round": 0, "rest
level.player_2 = _instantiate_player(2)
level.ball = _instantiate_ball()
_trans_zoom_out(level.ball.global_position, Vector2(4,4), 2)
func _instantiate_player(id: int) -> Player:
var s: PlayerSpawnPoint = level.player_1_spawn if id == 1 else level.player_2_spawn
@ -62,3 +67,22 @@ func _instantiate_ball() -> Ball:
b.global_position = s.global_position
return b
func _trans_zoom_out(pos: Vector2, zoom_in: Vector2, duration: float = 1) -> void:
if trans_tween:
trans_tween.kill()
assert(trans_tween == null, "transgender tween wasnt nulled")
trans_tween = create_tween()
level.camera.global_position = pos
level.camera.zoom = zoom_in
trans_tween.tween_property(level.camera, "zoom", Vector2(1,1), duration).set_trans(Tween.TRANS_BOUNCE).set_ease(Tween.EASE_OUT)
trans_tween.tween_callback(func() -> void:
# TODO: PLAYING state
#finished.emit(PLAYING)
get_tree().paused = false
trans_tween = null
)