girlwillneversingagain/scenes/player/states/player_walking.gd
2025-11-23 05:36:50 -03:00

25 lines
714 B
GDScript

extends PlayerState
func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
print("entering walking")
player.move_and_slide()
func _state_physics_update(_delta: float) -> void:
#region player physics
var direction: Vector2 = player.get_movement_vector()
direction = direction.normalized()
player.velocity = direction * player.max_speed * player.speed_mult
player.move_and_slide()
#endregion
if watch_state([WALKING]): return
#region player animation
if direction.y > 0: player.sprite.play("walk_down")
elif direction.y < 0: player.sprite.play("walk_up")
elif direction.x > 0: player.sprite.play("walk_right")
elif direction.x < 0: player.sprite.play("walk_left")
#endregion