implement speed mult
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2 changed files with 3 additions and 1 deletions
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@ -11,6 +11,8 @@ const DEADZONE = 0.1
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var h_press_tick: int = 0 ## last time horizontal axis was pressed
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var v_press_tick: int = 0 ## last time vertical axis was pressed
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var speed_mult: float = 1.0
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("move_left") or event.is_action_pressed("move_right"):
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@ -10,7 +10,7 @@ func _state_physics_update(_delta: float) -> void:
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#region player physics
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var direction: Vector2 = player.get_movement_vector()
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direction = direction.normalized()
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player.velocity = direction * player.max_speed
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player.velocity = direction * player.max_speed * player.speed_mult
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player.move_and_slide()
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#endregion
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