create code regions

This commit is contained in:
yuki 2025-11-23 05:34:54 -03:00
parent a446efbac0
commit 12093b4234

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@ -7,15 +7,19 @@ func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
func _state_physics_update(_delta: float) -> void:
#region player physics
var direction: Vector2 = player.get_movement_vector()
direction = direction.normalized()
player.velocity = direction * player.max_speed
player.move_and_slide()
#endregion
if watch_state([WALKING]): return
#region player animation
if direction.y > 0: player.sprite.play("walk_down")
elif direction.y < 0: player.sprite.play("walk_up")
elif direction.x > 0: player.sprite.play("walk_right")
elif direction.x < 0: player.sprite.play("walk_left")
#endregion