create code regions
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@ -7,15 +7,19 @@ func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
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func _state_physics_update(_delta: float) -> void:
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#region player physics
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var direction: Vector2 = player.get_movement_vector()
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direction = direction.normalized()
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player.velocity = direction * player.max_speed
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player.move_and_slide()
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#endregion
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if watch_state([WALKING]): return
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#region player animation
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if direction.y > 0: player.sprite.play("walk_down")
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elif direction.y < 0: player.sprite.play("walk_up")
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elif direction.x > 0: player.sprite.play("walk_right")
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elif direction.x < 0: player.sprite.play("walk_left")
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#endregion
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