girlwillneversingagain/scenes/autoload/event_bus.gd
2025-11-25 17:55:50 -03:00

12 lines
357 B
GDScript

@warning_ignore_start("unused_signal")
extends Node
## Emitted when the game starts.
signal game_started()
## Emitted when the room has transitioned.
signal room_changed(previous_room: StringName, next_room: StringName, waypoint: Waypoint)
## Emitted when the room's loopable state is toggled.
signal room_loop_toggled(enabled: bool, loop_size: Rect2i)