12 lines
357 B
GDScript
12 lines
357 B
GDScript
@warning_ignore_start("unused_signal")
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extends Node
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## Emitted when the game starts.
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signal game_started()
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## Emitted when the room has transitioned.
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signal room_changed(previous_room: StringName, next_room: StringName, waypoint: Waypoint)
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## Emitted when the room's loopable state is toggled.
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signal room_loop_toggled(enabled: bool, loop_size: Rect2i)
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