@warning_ignore_start("unused_signal") extends Node ## Emitted when the game starts. signal game_started() ## Emitted when the room has transitioned. signal room_changed(previous_room: StringName, next_room: StringName, waypoint: Waypoint) ## Emitted when the room's loopable state is toggled. signal room_loop_toggled(enabled: bool, loop_size: Rect2i)