19 lines
418 B
GDScript
19 lines
418 B
GDScript
extends RoomState
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var follow: bool
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func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
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print("entering room gameplay")
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get_tree().paused = false
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follow = room.config.follow_player
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func _handle_input(event: InputEvent) -> void:
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if event.is_action_pressed("pause"):
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finished.emit(PAUSED)
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func _state_physics_update(delta: float) -> void:
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if follow: room.camera.follow_player(delta)
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