extends RoomState var follow: bool func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void: print("entering room gameplay") get_tree().paused = false follow = room.config.follow_player func _handle_input(event: InputEvent) -> void: if event.is_action_pressed("pause"): finished.emit(PAUSED) func _state_physics_update(delta: float) -> void: if follow: room.camera.follow_player(delta)