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No commits in common. "f7d5e40d8c76d7bdd1b51dad64c185798dc7d33f" and "e2682da7fe8a4e4b67cfe2fcfb12377cf11a7694" have entirely different histories.
f7d5e40d8c
...
e2682da7fe
5 changed files with 38 additions and 66 deletions
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@ -1,10 +1,7 @@
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@warning_ignore_start("unused_signal")
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extends Node
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## Emitted when the game starts.
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signal game_started()
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@warning_ignore_start("unused_signal")
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## Emitted when the room has transitioned.
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signal room_changed(previous_room: StringName, next_room: StringName, waypoint: Waypoint)
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@ -4,7 +4,6 @@ extends Node
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func start_game() -> void:
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print("starting game")
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get_tree().change_scene_to_file("res://scenes/worlds/yukotsukis_room/yukotsukis_room.tscn")
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EventBus.game_started.emit()
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func goto_room(previous_room: Room, waypoint: RemoteWaypoint, config: RoomConfig = null) -> void:
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://5wfpwjykqson"]
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[gd_scene load_steps=7 format=3 uid="uid://5wfpwjykqson"]
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[ext_resource type="FontFile" uid="uid://bce5el6o5igwn" path="res://assets/fonts/Axolotl.ttf" id="1_ob46e"]
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[ext_resource type="Script" uid="uid://xuibr7dn2qtw" path="res://scenes/main_menu/main_menu.gd" id="1_uqeha"]
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@ -13,10 +13,6 @@ shader = ExtResource("2_uqeha")
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shader_parameter/palette = ExtResource("3_wem23")
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shader_parameter/palette_size = 120
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[sub_resource type="LabelSettings" id="LabelSettings_uqeha"]
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font = ExtResource("1_ob46e")
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font_size = 32
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[node name="MainMenu" type="Node2D"]
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script = ExtResource("1_uqeha")
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@ -26,10 +22,10 @@ anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = 125.0
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offset_top = 155.0
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offset_right = 200.0
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offset_bottom = 171.0
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offset_left = 24.0
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offset_top = 208.0
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offset_right = 99.0
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offset_bottom = 224.0
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grow_horizontal = 2
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grow_vertical = 0
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size_flags_horizontal = 4
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@ -46,19 +42,3 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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metadata/_edit_lock_ = true
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[node name="Label2" type="Label" parent="."]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = 45.0
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offset_top = 93.0
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offset_right = 275.0
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offset_bottom = 119.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 4
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text = "girl will never sing again"
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label_settings = SubResource("LabelSettings_uqeha")
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@ -1,9 +1,6 @@
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class_name Room extends Node2D
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signal player_spawned(player: Player)
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@export var config: RoomConfig
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@onready var camera: RoomCamera = $RoomCamera
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@ -17,39 +14,7 @@ var player_scene: PackedScene = preload("uid://cqm5besqgsb7x")
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var initial_spawn: Vector2i = Vector2i.ZERO
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var player: Player
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var wake_timer: Timer
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func _ready() -> void:
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assert(config != null, "room config is null")
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func spawn_player(waking: bool) -> Player:
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var p: Player = player_scene.instantiate()
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add_child(p)
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if waking:
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wake_timer = Timer.new()
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p.add_child(wake_timer)
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wake_timer.one_shot = true
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wake_timer.start(config.transition_in_duration)
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wake_timer.timeout.connect(_on_wake_timer)
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p.state_machine._transition_to_next_state(PlayerState.PAUSED)
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if initial_spawn != Vector2i.ZERO:
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p.global_position = initial_spawn
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else:
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assert(
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config.initial_spawn != Vector2i.ZERO,
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"invalid player initial spawn provided"
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)
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p.global_position = config.initial_spawn
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player_spawned.emit(p)
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return p
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func _on_wake_timer() -> void:
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player.state_machine._transition_to_next_state(PlayerState.WAKING)
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wake_timer.queue_free()
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@ -3,11 +3,12 @@ extends RoomState
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var trans_tween: Tween
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var player_light_tween: Tween
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var wake_timer: Timer
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func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
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print("entering room")
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room.player = room.spawn_player(true)
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room.player = _instantiate_player(true)
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assert(room.player != null, "player is null")
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room.camera.global_position = room.config.camera_position
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@ -71,3 +72,33 @@ func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
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await trans_tween.finished
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finished.emit(PLAYING)
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func _instantiate_player(waking: bool) -> Player:
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var p: Player = room.player_scene.instantiate()
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room.add_child(p)
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if waking:
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wake_timer = Timer.new()
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p.add_child(wake_timer)
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wake_timer.one_shot = true
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wake_timer.start(room.config.transition_in_duration)
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wake_timer.timeout.connect(_on_wake_timer)
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p.state_machine._transition_to_next_state(PlayerState.PAUSED)
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if room.initial_spawn != Vector2i.ZERO:
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p.global_position = room.initial_spawn
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else:
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assert(
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room.config.initial_spawn != Vector2i.ZERO,
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"invalid player initial spawn provided"
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)
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p.global_position = room.config.initial_spawn
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return p
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func _on_wake_timer() -> void:
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room.player.state_machine._transition_to_next_state(PlayerState.WAKING)
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wake_timer.queue_free()
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